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Hash, Inc. - Animation:Master

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Posted

It's good to see you again Steff.

Yes, a good computer is essential. I'd say using WIndows and/or Mac is important but for the brave (that sounds like you) other recipes may work too.

It may be worth noting that Hash Inc doesn't support A:M on other platforms.

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Posted

hello my dear new friend ^^

 

yes but actually the bad point is i didn't succed to reinstall it on my laptop :(

but surrely it needs the gooood one, the main computer i installed on at first time ?

watever i go install it once on the good one and if i didn't succed in , i will ask to support

 

kindly regards to you

 

stéphane

Posted

ok :)

 

thank you so much :)

 

another point: how do you do normal maps from sculties on models with patchs it comes from ?

 

thanx a lot yet

 

stephane

  • Hash Fellow
Posted

 

another point: how do you do normal maps from sculties on models with patchs it comes from ?

 

 

sculties?

Posted

hello robcat

 

yes as in blender i would like (in a far far futur !) make normal maps from the obj i would have from a:m models and put it after as

a normap map or bump map to the a:m model

 

is it possible ?

 

thanx a lot

Posted

Hi Stephane,

 

Sculptris needs to export a map from the real height-informations of the high-poly-mesh.

I know that 3dCoat, ZBrush and very likely Mudbox can do that, but I am not sure if Sculptris can.

If yes, it would be possible to use the blender- or the 3dCoat-Plugin to bring the model with the displacementmap or normal-map back to A:M.

But I did not try it till now.

 

See you

*Fuchur*

Posted

thanx a lot i was simply a question but you answer well :)

regards

 

p.s: your tutorials are rude to watch on my computer, perhaps have you too many viewers ?

Posted

Very unlikely... ;).

 

I would recommend to start it, pause it again and just wait for the progress bar to be filled before you start watching the tutorial... it is hosted at my website and there is no real streamingserver there... that means it needs a little bit more progresstime before you can start with it, especially since some are quite large and you need a quite fast internet connection to watch them like that.

 

See you

*Fuchur*

 

PS: "rude" in general means "not polite"... I think you mean hard / jerky to watch, right?

  • Hash Fellow
Posted

I'll note that here is a light trick for creating a normal map from a modeled surface but it is for fairly planar surfaces that face one direction, not round objects.

 

It involves shining different colored lights from different angles to create the color scheme of a normal map.

 

 

PS: "rude" in general means "not polite"... I think you mean hard / jerky to watch, right?

 

 

The Franco-Prussian war actually got started because of a misunderstanding between the Kaiser and Napoleon III while they were trying to communicate with each other in English on an Internet forum (CGTalk), according to Wikipedia. B)

  • Hash Fellow
Posted

Crazy idea... perhaps a properly prepared matcap texture applied to a surface to create the colors of a normal map could be useful

  • 3 weeks later...
Posted

ok i succed

i took the liberty to enter the text.txt password but at entering the paper one so then enterly typing it now it works

so then after some cartoon pages (20 :) ) and a demomaking amiga gfx, i will go learn to modelise and animate

and after to export in .obj and mdd to render under blender

 

thanx a lot

  • 1 month later...
Posted

hi all

as i am actually on my cartoon story, i can't right now begin to practice a:m

BUT

i personnaly tested a:m + 3dcoat ! so then

1) export model in obj

2) paint and scult on it

3) reimport in obj and TADAM! it does good with splines !

 

i think i will loooooove this software !

 

see you soon

  • Hash Fellow
Posted

hi all

as i am actually on my cartoon story, i can't right now begin to practice a:m

BUT

i personnaly tested a:m + 3dcoat ! so then

1) export model in obj

2) paint and scult on it

3) reimport in obj and TADAM! it does good with splines !

 

i think i will loooooove this software !

 

see you soon

 

 

We'll be eager to see your results when you are ready to show them. :)

Posted

hello robcat

 

my joy was short ^^ i think i have to learn as this

a:m => blender => 3dcoat => blender => a:m

as seen in a part of the forum

 

but stay tuned :)

Posted

hello robcat in fact i go try the tutorial of fuchur

it would be so nice to make scult and paint by 3dcoat

the other solution is to buy 3dpainter but is this still available ?

 

regards

  • 4 months later...
Posted

hi all

 

such a long time i didn't wrote in this topic ^^

so then i rebegun to use a:m and i go remake the tutorials, as the flower

 

so good to use a:m, i also looked a little at the examples present on the windows program files folder, some examples are really great

so then i have to work hard now

 

just a question: does 3dpainter use opengl ? it would be nice when i will have the need and the money to buy it to make it works under wine on linux

 

regards to all

 

stéphane who did his 30 sheets of paper cartoon

 

https://fr.scribd.com/doc/306849327/La-Danse-Des-Langues

  • Hash Fellow
Posted

 

just a question: does 3dpainter use opengl ? it would be nice when i will have the need and the money to buy it to make it works under wine on linux

 

 

Yes, Pixosaur 3D Painter does use OpenGL to draw the real-time display.

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