Admin Rodney Posted September 1, 2015 Admin Posted September 1, 2015 It's good to see you again Steff. Yes, a good computer is essential. I'd say using WIndows and/or Mac is important but for the brave (that sounds like you) other recipes may work too. It may be worth noting that Hash Inc doesn't support A:M on other platforms. Quote
stefff285 Posted September 1, 2015 Author Posted September 1, 2015 hello my dear new friend ^^ yes but actually the bad point is i didn't succed to reinstall it on my laptop but surrely it needs the gooood one, the main computer i installed on at first time ? watever i go install it once on the good one and if i didn't succed in , i will ask to support kindly regards to you stéphane Quote
Admin Rodney Posted September 1, 2015 Admin Posted September 1, 2015 Yes, your activation code will work only on that computer. Quote
stefff285 Posted September 1, 2015 Author Posted September 1, 2015 ok thank you so much another point: how do you do normal maps from sculties on models with patchs it comes from ? thanx a lot yet stephane Quote
Hash Fellow robcat2075 Posted September 1, 2015 Hash Fellow Posted September 1, 2015 another point: how do you do normal maps from sculties on models with patchs it comes from ? sculties? Quote
stefff285 Posted September 1, 2015 Author Posted September 1, 2015 hello robcat yes as in blender i would like (in a far far futur !) make normal maps from the obj i would have from a:m models and put it after as a normap map or bump map to the a:m model is it possible ? thanx a lot Quote
Fuchur Posted September 1, 2015 Posted September 1, 2015 Hi Stephane, Sculptris needs to export a map from the real height-informations of the high-poly-mesh. I know that 3dCoat, ZBrush and very likely Mudbox can do that, but I am not sure if Sculptris can.If yes, it would be possible to use the blender- or the 3dCoat-Plugin to bring the model with the displacementmap or normal-map back to A:M. But I did not try it till now. See you *Fuchur* Quote
stefff285 Posted September 1, 2015 Author Posted September 1, 2015 thanx a lot i was simply a question but you answer well regards p.s: your tutorials are rude to watch on my computer, perhaps have you too many viewers ? Quote
Fuchur Posted September 1, 2015 Posted September 1, 2015 Very unlikely... . I would recommend to start it, pause it again and just wait for the progress bar to be filled before you start watching the tutorial... it is hosted at my website and there is no real streamingserver there... that means it needs a little bit more progresstime before you can start with it, especially since some are quite large and you need a quite fast internet connection to watch them like that. See you *Fuchur* PS: "rude" in general means "not polite"... I think you mean hard / jerky to watch, right? Quote
stefff285 Posted September 1, 2015 Author Posted September 1, 2015 hello fuchur yes ooooops i meant hard regards Quote
Hash Fellow robcat2075 Posted September 1, 2015 Hash Fellow Posted September 1, 2015 I'll note that here is a light trick for creating a normal map from a modeled surface but it is for fairly planar surfaces that face one direction, not round objects. It involves shining different colored lights from different angles to create the color scheme of a normal map. PS: "rude" in general means "not polite"... I think you mean hard / jerky to watch, right? The Franco-Prussian war actually got started because of a misunderstanding between the Kaiser and Napoleon III while they were trying to communicate with each other in English on an Internet forum (CGTalk), according to Wikipedia. Quote
Hash Fellow robcat2075 Posted September 1, 2015 Hash Fellow Posted September 1, 2015 Crazy idea... perhaps a properly prepared matcap texture applied to a surface to create the colors of a normal map could be useful Quote
stefff285 Posted September 2, 2015 Author Posted September 2, 2015 hello robcat yes i will see in day and time at first i have to make a cartoon, 20 peges to draw soon regards Quote
stefff285 Posted September 20, 2015 Author Posted September 20, 2015 ok i succed i took the liberty to enter the text.txt password but at entering the paper one so then enterly typing it now it works so then after some cartoon pages (20 ) and a demomaking amiga gfx, i will go learn to modelise and animate and after to export in .obj and mdd to render under blender thanx a lot Quote
stefff285 Posted November 19, 2015 Author Posted November 19, 2015 hi all as i am actually on my cartoon story, i can't right now begin to practice a:m BUT i personnaly tested a:m + 3dcoat ! so then 1) export model in obj 2) paint and scult on it 3) reimport in obj and TADAM! it does good with splines ! i think i will loooooove this software ! see you soon Quote
Hash Fellow robcat2075 Posted November 19, 2015 Hash Fellow Posted November 19, 2015 hi all as i am actually on my cartoon story, i can't right now begin to practice a:m BUT i personnaly tested a:m + 3dcoat ! so then 1) export model in obj 2) paint and scult on it 3) reimport in obj and TADAM! it does good with splines ! i think i will loooooove this software ! see you soon We'll be eager to see your results when you are ready to show them. Quote
stefff285 Posted November 19, 2015 Author Posted November 19, 2015 hello robcat my joy was short ^^ i think i have to learn as this a:m => blender => 3dcoat => blender => a:m as seen in a part of the forum but stay tuned Quote
Hash Fellow robcat2075 Posted November 19, 2015 Hash Fellow Posted November 19, 2015 my joy was short ^^ It was fun while it lasted. Quote
stefff285 Posted November 19, 2015 Author Posted November 19, 2015 hello robcat in fact i go try the tutorial of fuchur it would be so nice to make scult and paint by 3dcoat the other solution is to buy 3dpainter but is this still available ? regards Quote
stefff285 Posted April 15, 2016 Author Posted April 15, 2016 hi all such a long time i didn't wrote in this topic ^^ so then i rebegun to use a:m and i go remake the tutorials, as the flower so good to use a:m, i also looked a little at the examples present on the windows program files folder, some examples are really great so then i have to work hard now just a question: does 3dpainter use opengl ? it would be nice when i will have the need and the money to buy it to make it works under wine on linux regards to all stéphane who did his 30 sheets of paper cartoon https://fr.scribd.com/doc/306849327/La-Danse-Des-Langues Quote
Hash Fellow robcat2075 Posted April 15, 2016 Hash Fellow Posted April 15, 2016 just a question: does 3dpainter use opengl ? it would be nice when i will have the need and the money to buy it to make it works under wine on linux Yes, Pixosaur 3D Painter does use OpenGL to draw the real-time display. Quote
stefff285 Posted April 16, 2016 Author Posted April 16, 2016 hello robcat2075 thanx a lot edit: i just found on the net the old site : http://am.francophone.free.fr/main.htm and there is a part of the documentation i have already but here in french i go learn it have a gooood day Quote
stefff285 Posted April 19, 2016 Author Posted April 19, 2016 yes just found how to change camera to full hd cool ! go to continue Quote
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