sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

You say you are looking to "rig" this model. There is definitely a basic rigging layout used for most models, etc. But it would not be out of the realm to come up with a rigging system that is a bit different, I would think. So, perhaps due to muscle motion problems and such, your particular model may work better with a new layout. But if you're using the same old (:) bone setup...I'd like to see how it's done.

 

I did my models and stuff with no constraints. When I tried to tie into existing models and stuff, it was always this target and that constraint that made it messy.

 

I would think the model you have there would be more vocal and only need to animate when he frequently coughs.

Posted

I am using it dynamically, but I have it set pretty stiff to try to get some movement out of it and yet keep its shape. I haven't moved the model around yet so I don't know if I have succeeded.

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