jnord71 Posted April 16, 2015 Posted April 16, 2015 I plan to use it as a scientist. I may also dress it for a western. Quote
Hash Fellow robcat2075 Posted April 16, 2015 Hash Fellow Posted April 16, 2015 I like that. A mad scientist riding fast on horseback in the West! Quote
Admin Rodney Posted April 16, 2015 Admin Posted April 16, 2015 Makes me thing of Doc Brown from 'Back to the Future'! Quote
Admin Rodney Posted April 18, 2015 Admin Posted April 18, 2015 The hair was based on Doc Brown. Ha! Well there you go then. Quote
DZ4 Posted April 18, 2015 Posted April 18, 2015 You say you are looking to "rig" this model. There is definitely a basic rigging layout used for most models, etc. But it would not be out of the realm to come up with a rigging system that is a bit different, I would think. So, perhaps due to muscle motion problems and such, your particular model may work better with a new layout. But if you're using the same old ( bone setup...I'd like to see how it's done. I did my models and stuff with no constraints. When I tried to tie into existing models and stuff, it was always this target and that constraint that made it messy. I would think the model you have there would be more vocal and only need to animate when he frequently coughs. Quote
John Bigboote Posted April 20, 2015 Posted April 20, 2015 'Great Googly-Moogly!' I like your use of A:M's hair feature... are you using it dynamically? Quote
jnord71 Posted April 20, 2015 Author Posted April 20, 2015 I am using it dynamically, but I have it set pretty stiff to try to get some movement out of it and yet keep its shape. I haven't moved the model around yet so I don't know if I have succeeded. Quote
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