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Hash, Inc. - Animation:Master

Decompiling HXT files, creating new ones


KingVidiot

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I'm revisiting an old topic. As I'm learning more Python stuff, I want to find a way to make a new Python 3D mathematical model plugin for A:M like Petr Sorfa's from years ago.

 

Is there a way to peek inside the HXT so I can code a new compatible version?

 

Otherwise I will have to use the A:M SDK and try to re-create the plugin. What is the best way to do this? I'm still a beginner in the programming/plugin arena but I'm motivated. Thanks...

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no that is what he is asking about... i do not know of a way to decompile a hxt file so i think it needs to be rewritten. the best way to start is to have a look at the examples available in the sdk but there is no phyton example plugin.

 

the sdk has a documentation to a cerrain degree and the demo peojects could help to gwt started.

 

See you

*Fuchur*

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