Pitcher Posted January 23, 2015 Posted January 23, 2015 I am aware of changing color or opacity on a timeline for particles. Is it possible to do this also for regular models? For example, if I want a character to change from red to blue gradually or to become invisible gradually, how do I do this? I've tried going to different places on the timeline and changing percentages of transparency or color, but the program changes these characteristics to whatever the current percentage or color is for the entire timeline. I've looked for a way to put a curve for transparency on the timeline, but have not found it. This is probably a simple question for someone who knows the answer. It's not simple for me right now. Thanks. Quote
Pitcher Posted January 23, 2015 Author Posted January 23, 2015 It occurred to me after posting that I also want to know how to change color or opacity not only for an entire character, but also just for a group associated with the character. For example, I might want a character's jacket to change color or I might want his head to disappear. Quote
Fuchur Posted January 23, 2015 Posted January 23, 2015 That is quite straight forward... go to the chor / action / pose you want to do that, click on the little folder-structure-like icon (crossed with a big red cross, button is called "Show more than drivers") next to it in the PWS and go to the group you want to animate. You can animate any surface-property you want exactly as you did for particles like that. See you *Fuchur* Quote
Hash Fellow robcat2075 Posted January 23, 2015 Hash Fellow Posted January 23, 2015 Have you turned on Show more than drivers for the object in the Chor ? That will expose Groups and then you can keyframe color and any other Surface attribute. Quote
Hash Fellow robcat2075 Posted January 23, 2015 Hash Fellow Posted January 23, 2015 Here's a video of it... Never mind ... for some reason my video won't upload. Quote
Hash Fellow robcat2075 Posted January 24, 2015 Hash Fellow Posted January 24, 2015 Ahh... here it is... clip3588AnimatingColor.mov Quote
johnl3d Posted January 24, 2015 Posted January 24, 2015 Here is quick sample I threw together thomchange.mov thomchange.zip 1 Quote
Pitcher Posted January 26, 2015 Author Posted January 26, 2015 Thanks for all the help. I don't know if I would have ever figured it out. Quote
Fuchur Posted January 26, 2015 Posted January 26, 2015 if you are animating transparency you need to animate specularity too since this is not animated with it... in case of reflection, transparency and index of refraction it may be better to animate transparency in post since rendertimes will be much higher in 3d (accuracy is smaller though... dependes what you need). see you *fuchur* Quote
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