zandoriastudios Posted January 21, 2014 Posted January 21, 2014 http://zandoria.wordpress.com/2014/01/21/landscapes/ Though the terrain could have easily been generated in A:M, I worked on the mesh in a different program that I'm trying to learn.... The thing that I think is worth pointing out here is that the landscape renders are just being used as background rotoscopes. So the only things that I'm really dealing with in the shot is the character(s). Also, I had to make some compromises on the rendering options that I can afford to use...I initially was using a sunlight+global illumination+ambient occlusion+multipass(9x) and my frames took 1-1/2hrs to render @ 1280 x 720. Switching to Z-buffered lights and eliminating AO and global illumination took it down to 2min/frame. Though some of the later frames are over 14minutes (I think this is due to the number of particles still living in the scene...) Quote
Admin Rodney Posted January 21, 2014 Admin Posted January 21, 2014 Looking very good. That environment is hot! (in more than one way) I can almost feel the heat against the rocks. Quote
johnl3d Posted January 21, 2014 Posted January 21, 2014 How does a Hippo end up in the desert...must have map upside down..... nice render! Quote
zandoriastudios Posted January 21, 2014 Author Posted January 21, 2014 All will be revealed in time..... Quote
largento Posted January 21, 2014 Posted January 21, 2014 That looks really great! That conflict of render time and quality is a really tough one. I've been considering the idea of trying more compositing this time out when it comes time to render the Wobbling Dead. I wish I understood the process more as far as doing things with taking the individual lighting passes, but I'm thinking I may render the characters and backgrounds out separately and take advantage of when I can use a single frame background for an entire shot. Quote
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