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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

A series of videos designed to quickly present Animation:Master to people curious about it. They are for people who may be new to Animation:Master or may even be new to computer graphics entirely.

 

They are brief so they can be digested easily. They are not intended as complete training, they are orientation to give the new user a sense of the end-to-end pipeline that Animation:Master encompasses so that as users pursue other specific-topic tutorials they may have a better sense of how they fit into the larger whole.

 

These are the tutorials that are also linked to in the initial blue start-up screen in v17

 

This series is not done yet, the topics without links are works in progress.

 

720p HD is available for all of them and may be necessary to see some interface details.

 

A:M Modeling I

A:M Modeling II

(temporary version)

A:M Keyframe Animation

A:M Animation Editing

 

(If someone lives in a non-YouTube country let me know and we can try to find another venue to host them.)

  • ____ 1
Posted

Robert-----very nice indeed!. The three I looked at so far are awesome. great quality of image and the content. These will be so helpful. If you are able to continue these --that would be so amazing for all the folks who start with AM and those who struggle and even those who are proficient might learn a thing a two or three. Smiles .

 

Thanks! Thanks! Thanks!

Posted

Robert,

 

Yes, I agree, EXCELLENT video introductions for the new user and nice quick review of features for us old timers.

 

Can't wait to see the rest!

 

Cheers!

  • 2 months later...
  • 2 months later...
  • Hash Fellow
Posted
I am rewatching these.
The rigging vid is a Godsend.

 

 

Thanks!

 

I'll note that that simple IK leg I show is VERY simple, probably too simple for most purposes but it serves to demonstrate the concepts and answer the question "why do we need constraints?"

Posted
I am rewatching these.
The rigging vid is a Godsend.

 

 

Thanks!

 

I'll note that that simple IK leg I show is VERY simple, probably too simple for most purposes but it serves to demonstrate the concepts and answer the question "why do we need constraints?"

Also for some reason this runs very rough on youtube I don't know why. I can watch it from work fine but when I try to watch it at home it loads slow. Rob I think you should do a whole body rig vid. This was easy to understand.

  • Hash Fellow
Posted
Also for some reason this runs very rough on youtube I don't know why. I can watch it from work fine but when I try to watch it at home it loads slow. Rob I think you should do a whole body rig vid. This was easy to understand.

 

You probably have faster access at work and/or it is playing at a lower res and/or on a faster computer.

 

There are indeed several whole body rigs presented on the forum with instructions on how to install them. In this video i just wanted to introduce and explain the reason for CP weighting and the reason for fan bones and show how constraints can make bones more manageable for the animator.

 

The other rigs really are better for animating with but new users are often baffled by them because they don't know why a rig is even necessary yet and they don't understand why the rig doesn't do the CP-weighting or fan-boning for them.

 

The goal of this tut is to show what those things are, what they do, and how to do it themselves and show them in a simple case where the new user can see how the parts work together.

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