Fuchur Posted July 8, 2012 Posted July 8, 2012 Very cool this p3d.in-Website with their WebGL-Player which Robert uses for some stuff. Have a look at this I tried it with my new character I am currently working on: Gremlin Wizard Exported with the OBJ-plugin with Subdivision-Level "Variable". You will need Chrome or a new version of FireFox to see it. See you *Fuchur* Quote
Hash Fellow robcat2075 Posted July 8, 2012 Hash Fellow Posted July 8, 2012 that worked real well. I haven't had success with "variable", I've had to use "16" If you texture him, and then "bake surface" that into one rectangular map, you can scale that to 1024x1024 (or smaller) and use it for p3d.in's texture import. I bet someone with some coding knowledge could get our A:M animations to work in WebGL like the old HA:MR plugin did. Quote
NancyGormezano Posted July 8, 2012 Posted July 8, 2012 I am not able to view - have not tried with Chrome - but I suspect it's my video drivers/graphics card Quote
Hash Fellow robcat2075 Posted July 8, 2012 Hash Fellow Posted July 8, 2012 Here are the "system specs" for getting their webGL to work: http://p3d.in/faq#systemspecs Chrome will almost certainly work, Firefox ought to. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.