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Hash, Inc. - Animation:Master

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Posted

Very cool this p3d.in-Website with their WebGL-Player which Robert uses for some stuff.

 

Have a look at this I tried it with my new character I am currently working on:

Gremlin Wizard

 

Exported with the OBJ-plugin with Subdivision-Level "Variable".

You will need Chrome or a new version of FireFox to see it.

 

See you

*Fuchur*

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Posted

that worked real well. I haven't had success with "variable", I've had to use "16"

 

If you texture him, and then "bake surface" that into one rectangular map, you can scale that to 1024x1024 (or smaller) and use it for p3d.in's texture import.

 

 

I bet someone with some coding knowledge could get our A:M animations to work in WebGL like the old HA:MR plugin did.

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