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Hash, Inc. - Animation:Master

Decal Issue


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So I'm trying to build a palm tree....have it nearly where I want it, but am having an issue with the decal for the trunk. After applying it it shows fine in the model window and the chor like so

 

test_chor.png

 

but when I render it looks like this..

 

testa0.png

 

Nothing I do will get the decal to repeat properly for the entire length of the trunk. Any ideas??

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Also... are those decals applied with a plugin like "bitmap Plus"? Make sure "Plugin Shaders" is ON.

 

 

the decal was simply applied..no plugins..but I'm wondering if perhaps a material would be better suited? Is there a quick and "easy" way to use an image as a material, and if so how. I've gone thru the forum and found no tuts, and materials are so far still a black art for me.

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Also... are those decals applied with a plugin like "bitmap Plus"? Make sure "Plugin Shaders" is ON.

 

 

the decal was simply applied..no plugins..but I'm wondering if perhaps a material would be better suited? Is there a quick and "easy" way to use an image as a material, and if so how. I've gone thru the forum and found no tuts, and materials are so far still a black art for me.

 

BitMapPlus or ProjectionMap.

One is from Hash, one is from Marcel Brickman -> KCI-group.

 

See you

*Fuchur*

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  • Hash Fellow

If your image can tile successfully, you can select the mesh>RMB>Add Image and a copy will be applied to each patch.

 

If the image is not oriented correctly on any patch you can select the patch(es)>RMB>Rotate Images until they are oriented correctly.

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If your image can tile successfully, you can select the mesh>RMB>Add Image and a copy will be applied to each patch.

 

If the image is not oriented correctly on any patch you can select the patch(es)>RMB>Rotate Images until they are oriented correctly.

 

Ah sweet success! That's what I needed Robert.

 

testb0.png

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