itsjustme Posted March 21, 2012 Share Posted March 21, 2012 Here's a five second logo I worked on for a friend with the original concept drawing that he provided. I made 640x480, 1280x720 and 1920x1080 versions...this is the 1280x720 version...1.0 gamma, H264 compressed Quicktime. There are plenty of things I wish I had done better, but I think overall it came out alright. animated_logo_1280x720_1.0_gamma_30FPS_H264.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 21, 2012 Hash Fellow Share Posted March 21, 2012 That's lovely and beautiful! Well Done! My only suggestion would be to have some way that the text was not readable at the very outset but I'm not sure how that would be done. Quote Link to comment Share on other sites More sharing options...
MMZ_TimeLord Posted March 21, 2012 Share Posted March 21, 2012 Yes, nice 'drop in' and floor effect. Great work! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted March 21, 2012 Share Posted March 21, 2012 Great animation... the camera move might be working against it tho... Quote Link to comment Share on other sites More sharing options...
itsjustme Posted March 21, 2012 Author Share Posted March 21, 2012 ... the camera move might be working against it tho... I've been thinking about doing another version, how would you do it, Matt? Quote Link to comment Share on other sites More sharing options...
Walter Baker Posted March 22, 2012 Share Posted March 22, 2012 I liked that Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted April 5, 2012 Share Posted April 5, 2012 SORRY- I didn't see your question till now... how would I 'approach' this...? I guess 2-3 basic things might help: -Put an 'aim-at' null in the center of the logo, and constrain the camera directly on it, this will eliminate the 'swing' arc motion it seems to have as it moves in... -The camera move is quite linear, which is good at the end because of the sudden SLAM! but maybe put an ease in at the start of the move. -I might employ the use of FOG, set to eliminate the seam in the background. You can always turn your logo model to 'ignore fog'. -Since your camera move seems to be primarily 'showing off' the depth of the model (which is cool) maybe put a little bit of Y (up and down) action in it as well... so the cam would start out a little higher, and stop where it stops now. -I might look into adding a little dust kick-up to emphasize the SLAM! action... even if it just eminates and disappears quickly. ooops. that was more than 2 or 3. hope this helps. Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted April 5, 2012 Share Posted April 5, 2012 That looked great! Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 5, 2012 Author Share Posted April 5, 2012 ooops. that was more than 2 or 3. hope this helps. All very helpful. Thanks, Matt! Quote Link to comment Share on other sites More sharing options...
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