jason1025 Posted February 25, 2012 Posted February 25, 2012 These tutorials show you how to create this type of lighting and reflections. Update. See this short video. Although the video shows what is not working it also clearly shows what is working. The work around to using the probes meaning spherical maps is to just make them upside down in Photoshop. IBL_in_AM.mov This is 1 of 4 more tutorials. IBL_HDR_LIGHTING_AND_REFLECTIONS_Part_1of4..mov Here is the link to part 2 of 6 Tutorial 3 of 6 unwrapping_probes.mov Download hdrshop below under tools. I was unable to upload the quicktime to this site so I had to put it on youtube. Relax and fallow a long on your end. You may need to fast forward through some areas. "Environment shader" does not work correctly in my opinion. Watch the video let me know if you know why. Next tutorials will cover formula for coming up with the correct exposer aka fstop for your hdr image how to adjust gamma on your hdr image how to fix an hdr image that comes into am corrupt how to adjust an hdr image so its beautiful and less realistic how to render out a final image with the ground plane active and AO applied adding more shadows to the render not just ao How to create your own lightprobe, HDR image and place your cg in the image so it looks photo real How to animate using IBL and video as a background plate with moving reflections How to create a CG light probe Had to change the extension to .mov from mp4 to get it to upload Tools HDRShop.zip Quote
Hash Fellow robcat2075 Posted February 25, 2012 Hash Fellow Posted February 25, 2012 Looking forward to it. Quote
jason1025 Posted February 26, 2012 Author Posted February 26, 2012 Ok the first too videos are up. Let me know what you think and if you have anything to add that I missed please let me know. This feature is extremely powerful and easy. Quote
Zaryin Posted February 26, 2012 Posted February 26, 2012 Just watched the videos. Very informative. I never even thought about the -100 because you're inside the sphere. Quote
John Bigboote Posted February 26, 2012 Posted February 26, 2012 I look forward to getting the time to give this my full attention... THANKS! Quote
jason1025 Posted February 27, 2012 Author Posted February 27, 2012 I look forward to getting the time to give this my full attention... THANKS! Your welcome. I recommend a glass of wine to make the time go by easier. I wish I had the time to plan it out so It was concise. Quote
jason1025 Posted February 27, 2012 Author Posted February 27, 2012 Just watched the videos. Very informative. I never even thought about the -100 because you're inside the sphere. Yes it seems to me that if you want you r ibl to match a reflection generated from a environment map material, the projection map material needs to have its scale x -100. But I could be wrong. I would test a an unwrapped probe with a word on it to indicate if I am correct in that we are seeing the right thing or a dyslexic mirror. Quote
John Bigboote Posted February 28, 2012 Posted February 28, 2012 Can you put part 1 up on Youtube too? AND- Was the red car (2nd one down) an A:M image? Quote
Hash Fellow robcat2075 Posted February 28, 2012 Hash Fellow Posted February 28, 2012 Yes, keep going! I'm not sure what all the cameras are for yet, so i guess that's a cliff hanger that's resolved in the next episode. Quote
jason1025 Posted February 29, 2012 Author Posted February 29, 2012 Can you put part 1 up on Youtube too? AND- Was the red car (2nd one down) an A:M image? Yes I will and no it was not. But AM can do better than that. Quote
jason1025 Posted February 29, 2012 Author Posted February 29, 2012 Yes, keep going! I'm not sure what all the cameras are for yet, so i guess that's a cliff hanger that's resolved in the next episode. 2 of 4 is up. All the cameras are simply there right now for ease. Use the green render lock for the camera mode and hit the 1 key to move around. Its an easy way to see whats going on very quickly all around your subjects. In practice on future projects you will not need to do this but for us right now we can use this method to easily see if the light source is correct and the reflections are correct no matter what method we use whether it be IBL, shaders or material to generate them. Quote
Hash Fellow robcat2075 Posted March 3, 2012 Hash Fellow Posted March 3, 2012 How big was the Part II QuickTime file? Quote
jason1025 Posted March 3, 2012 Author Posted March 3, 2012 100MB but no matter what I tried Making smaller or different codecs it never would upload. If oy uwant to keep the 2nd tutorial go to keepvid.com paste in the url from youtune and I recomend downloading the .mp4 Quote
jason1025 Posted March 4, 2012 Author Posted March 4, 2012 Tutorial 3 of 6 up. It covers unwrapping probes. Its short. I also uploaded hdrshop under tools Quote
Hash Fellow robcat2075 Posted March 4, 2012 Hash Fellow Posted March 4, 2012 100MB but no matter what I tried Making smaller or different codecs it never would upload. If oy uwant to keep the 2nd tutorial go to keepvid.com paste in the url from youtune and I recomend downloading the .mp4 I'd recommend splitting part 2 into two parts, then you could upload them. The download from Youtube is turning out to be 346MB Quote
Hash Fellow robcat2075 Posted March 4, 2012 Hash Fellow Posted March 4, 2012 Is there something missing from the very beginning? It seems to starting mid-sentence and I'm not sure what we're trying to do there. Quote
jason1025 Posted March 5, 2012 Author Posted March 5, 2012 Is there something missing from the very beginning? It seems to starting mid-sentence and I'm not sure what we're trying to do there. I don't think so. Nothing too important. Quote
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