Simon Edmondson Posted February 22, 2012 Share Posted February 22, 2012 AM automatically assigns a model bone when you make a model. Is there a way to scale it in proportion to the model itself rather than accept the default size ? I have tried to change the size under properties but, although the new figures are accepted in the dialogue box, the apparent scale does not change in the view window. ? I ask because, when in an action or chor window and I zoom to fit the model using ctrl,shift, Z it zooms to include the model bone rather than just the model itself ? regards simon Imac/OSX 10.68/ AM16 Quote Link to comment Share on other sites More sharing options...
detbear Posted February 22, 2012 Share Posted February 22, 2012 Hey Simmon I'm not sure about that one.....However, you could just make and size a new bone for the entire model. Then assign everything to it. It would scale all under it's heirarchy. Quote Link to comment Share on other sites More sharing options...
detbear Posted February 22, 2012 Share Posted February 22, 2012 Simmon,' So I opened one of my models and went into bones mode......Clicked in the outer space which selected the infamous "Black" model bone. Then I went to "Translate" mode('N' Key)....... Grabbed the handle and scaled the bone down. It seemed to scale fine. However....I already had bones/ rigg set up....so it scaled all those down as well. Didn't impact the mesh though. William Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted February 22, 2012 Share Posted February 22, 2012 How small is the model itself? Model bone seems ok here. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 22, 2012 Hash Fellow Share Posted February 22, 2012 You just want to change the size of the model bone as it appears in relation to the rest of the model and you're not trying to scale the entire model to some other size? "Length" is what you want to change. It's under "Bone Position" in the model's properties. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 22, 2012 Author Share Posted February 22, 2012 Thank You both for your replies. I am working on some lip synch but had a look and followed your suggestions. The model is 1metre 83cm in the window ( trying for life scale ) and the root bone was 7 metres 15 cm ( nearly four times the length !). I selected the root and opened up the size dialogue in properties, changing it to 30cm. It seems to have worked this time whereas it didn't before (?). It doesn't appear to have affected the rig as yet but I will find out shortly when I test the animation again. Thank you very much for your help. regards simon Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 22, 2012 Author Share Posted February 22, 2012 Rob Thank you. You replied as I was typing my response to Detbear and pixel plucker. Co incidentally, I had noticed your interest in 2D and had tried to send you a message about some I was recently introduced to. http://vimeo.com/33211636 This bloke is a french 2D animator living in Denmark. He worked on a project were he did 12 drawings a day for three years using used A4 paper. You might like the result? Pardon me if I have posted this inappropriately. regards simon Quote Link to comment Share on other sites More sharing options...
Gerry Posted February 22, 2012 Share Posted February 22, 2012 Wow, that's some wild animation! Thanks for the link, Simon. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 22, 2012 Author Share Posted February 22, 2012 Wow, that's some wild animation! Thanks for the link, Simon. Gerry I looked at the link you mentioned elsewhere about Music in animation. Have you ever seen the work of Len Terry ( I think that was the name ? might have been Len Lye ? ) Who did work for the British Post Office ( GPO ) around the second World War ? It was all set to music but used abstract colour shapes and rhythm's. The work of Norman McClaren for the film board of Canada was quite influential as well in the use of sound. He drew direct onto the film stock with a sharpened tool and then scratched on the magnetic strip at the side to create the sound forms. Simon Ps I read somewhere recently that the old Tom and Jerry cartoons were always drawn on 8's because that helped with the timing of the music... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 22, 2012 Hash Fellow Share Posted February 22, 2012 Rob Thank you. You replied as I was typing my response to Detbear and pixel plucker. Co incidentally, I had noticed your interest in 2D and had tried to send you a message about some I was recently introduced to. http://vimeo.com/33211636 This bloke is a french 2D animator living in Denmark. He worked on a project were he did 12 drawings a day for three years using used A4 paper. You might like the result? Pardon me if I have posted this inappropriately. regards simon Cool! Reminiscent of Bill Plympton's animation. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 22, 2012 Author Share Posted February 22, 2012 Cool! Reminiscent of Bill Plympton's animation. Its a development in a way of the Paul Klee description of his approach to drawing as "taking a line for a walk" I was thinking about it as I was going to bed last night ( not a good idea). There was obviously a fair bit of editing in the final version. As a second a day for three years works out to 18 mins 15 seconds (?) and it was a bit shorter than that. Not that it detracts from the result at all. I was impressed by the work and the method and might try to use it on an idea I've been working on for a while. If I can get myself organised enough of course! simon Quote Link to comment Share on other sites More sharing options...
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