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Hash, Inc. - Animation:Master

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Posted

in theory pretty simple,

 

i have a basic landscape set up with trees and grass textures, and i want a different texture to over right the grass were i want it to do so, think the zerg creep if u ever played starcraft1/2 but with a little more control like if i wanted to send out tendrils or something

 

http://www.gosugamers.net/starcraft/images...Zerg%20Base.jpg

 

if at all possible to have it raise a little of the ground i would be cool but thats a secondary objective in the how do i get it to change textures to begin with

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  • Hash Fellow
Posted

If your ground plane has more than just the bare minimum of splines, the magnet tool could be used to evenly raise a portion.

Posted

Not sure I understand you completely, but there is a key color for decals (textures). If the key color is (for example) black then the areas of the texture image that are black will not apply as a texture.

Posted

what I'm trying to go for is the spread of one texture over another with out getting that dual texture flicker. if i could get a animation of what it does in star craft i would show u but i cant, it more or less oozes out wards slowly from certain locations. I know at one time some one said you could make a material or something like one that would cause a set texture to appear when it touched another models surface, i know its not a Boolean cutter,

  • Hash Fellow
Posted
that dual texture flicker.
?

 

 

 

 

 

 

I know at one time some one said you could make a material or something like one that would cause a set texture to appear when it touched another models surface, i know its not a Boolean cutter,

 

 

a material effector

Posted
Ok at risk off sounding complete noob how does one set up a material effector

, looked through the mat files and couldnt find a thing....

 

It can be created like a new model or light. Rightclick on the object-folder and go to new > material effector. After that drag a material on it and put it in a chor...

 

*Fuchur*

Posted

OK i have found how to create the material effect, how ever getting it to work is problematic, i have tryed creating it as a standalone item, putting it with a different model , and putting it in the same model and nothings working, it may be that i cant for what ever reason get it to attach to model pieces in bones mode or I'm doing it wrong.

Posted
OK i have found how to create the material effect, how ever getting it to work is problematic, i have tryed creating it as a standalone item, putting it with a different model , and putting it in the same model and nothings working, it may be that i cant for what ever reason get it to attach to model pieces in bones mode or I'm doing it wrong.

 

It should not be created in a model but as an own object. After that drag and drop the material on it and drag the material effector from the object-folder to your chor.

In there they will appear looking a bit like a bulb-light. bring them near another object so that the influence-area of it will touch the other object (ie. the ground).

Now use the blue rendering-button (final-rendering) to get an output.

 

Hope it helps...

 

The biggest drawback of material effectors (they would be wonderful it they wouldnt have that) is, that they will effect anything they touch... you cant specify something like a "material effector list" (> lightlist) which will tell them which models should be effected...

 

See you

*Fuchur*

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