dblhelix Posted July 24, 2011 Posted July 24, 2011 thinking out loud here: we'd need a tutorial on surface constraint on the site. please nobody say techref, i did look *HURTS*. long enough to know we need a tutorial. how about a fun penguin sliding downhill, up a bump, in the air, then down again and sliding on. no fancy animation, just the direction change, constraint on off, basics. Quote
Admin Rodney Posted July 24, 2011 Admin Posted July 24, 2011 please nobody say techref, i did look *HURTS*. long enough to know we need a tutorial. That's about as basic a tutorial as you are likely to get. At the risk of getting hurt I'll suggest... The Technical Reference. Please turn to page 88. If you follow along you'll see there are several things you need: A Surface (A surface mesh/model) - Open up a Model window - Create a surface either by Extruding, Lathing or Right Clicking and Selecting 'Grid' Two Bones (for that Surface) - One Bone that that has all Control Points you wish to assign as the Surface (Note: In a Choreography you can select a whole model instead) - One Bone to act as an Aimer. Name this something useful like "Aimer" (Note: When you animate this Bone it will move your Object across the Surface of this Models mesh) Drop this Model into a Choreography Another Model (to Constrain to the Surface) Drag and Drop this second Model into your Choreopgraphy (I volunteer Thom... he's used in the skiing example in the Tech Ref) (Note: This is the Model that you will Contrain to the Surface) In the Choreography window select Thom (or whatever other model you want to move across the Surface) - Right Click and select New > Constraint > Surface Select your Surface Model (Note: If you don't want the whole Model's Surface but rather the Surface you've specified by the Bone open up the drop down and Select Bone 1 from your Surface Model. This will Constrain your Object to the Surface) From the Properties of your Constraint you'll then want to identify your Aimer. Use the Drop Down menu to select the Bone you've named 'Aimer'. Now back in the Choreography adjust or animate the Aimer Bone and watch as Thom (or other Object) moves across the surface of the mesh. Note: The need for the Aimer Bone and that it needed to be animated was the part that I didn't understand about Surface Constraints until I read the Tech Ref! It's pretty important. Troubleshooting This is the first time I remember ever using a Surface Constraint and it took reading the Tech Reference to understand the requirements. Everything worked as specified. Give the above (and what is in the Tech Ref) a try and post your results. Then everyone can share this as a tutorial and plus up what they've learned here. We'll adjust as necessary and all learn more about Surface Constraints. Quote
John Bigboote Posted July 24, 2011 Posted July 24, 2011 How to constrain a newbie? I have one in the basement... duct tape seems to work just fine. SERIOUSLY tho--- I have tried the Surface Constraint before... never got it to work... never THOUGHT of reading the reference manual. I just learned about it in Rodney's post and can't wait to try it... on the newbie in the basement! Signed, Vern Quote
itsjustme Posted July 25, 2011 Posted July 25, 2011 There are two example projects you could dissect here and here. Hope that helps. Quote
dblhelix Posted July 25, 2011 Author Posted July 25, 2011 *spits duct tape* ha! found some murky orient-like business going on with the stone being scraped against the other stone=surface. and that became clear now that we have a plain tutorial in view. thank you Rodney - i might return about the other constraint though.. John Big--Vern? sympathy much appreciated; i knew the only way to feel more stupid was to ask and read the answer. was correct. til your post! itsjustme - those prjs didn't come up when i did searches, wouldn't have found them without help, thank you! Quote
Hash Fellow robcat2075 Posted July 25, 2011 Hash Fellow Posted July 25, 2011 btw, I was thinking the other day that SurfaceConstraint might be the solution to the "train problem", the task of keeping both front and back wheels of a train car on a path. But I haven't investigated further. Quote
mouseman Posted July 27, 2011 Posted July 27, 2011 btw, I was thinking the other day that SurfaceConstraint might be the solution to the "train problem", the task of keeping both front and back wheels of a train car on a path. But I haven't investigated further. Neat idea. I don't think it would help with a vehicle (like a car or truck) where the rear wheels don't follow the same path as the front. Quote
Hash Fellow robcat2075 Posted July 27, 2011 Hash Fellow Posted July 27, 2011 Neat idea. I don't think it would help with a vehicle (like a car or truck) where the rear wheels don't follow the same path as the front. that's why i called it "the Train Problem" Quote
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