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Hash, Inc. - Animation:Master

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Posted

I recently found this amazing free sculpting program:

 

http://www.sculptris.com/

 

I've been using it a lot lately. Here's something I doodled last night:

post-2085-1301874359_thumb.jpg

 

The sculptures could be useful for making rotoscopes, and modeling reference.

 

You can also import an .obj that has uvs and paint texture maps with it. I seem to recall someone (possibly Dusan?) exporting A:M models as objs and painting them in zbrush, then using the textures on the original A:M object.

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  • Hash Fellow
Posted

Why are the people who make ZBrush doing this? It seems like overlap of what they already do.

Posted
Why are the people who make ZBrush doing this? It seems like overlap of what they already do.

 

That's a good question, Rob. Two years ago, just to amuse himself, one guy programmed it over six months. He released it for free, and got enough donations to buy himself a laptop within a month.

 

A few months later, Pixologic hired him, and that's when the download moved to their site.

 

He's The Mad Hatter.

 

A friend mentioned him on facebook, so I felt like making him. I started out without any references, but near the end I googled Lloyd Bridges for reference, for the wrinkles. But looking at him now, I think I was mentally referencing a Willy Wonka cartoon and Sid Ceaser. The whole thing took less than an hour, start to finish. I don't know that I could even have sketched a profile of with a pencil that fast...

  • Hash Fellow
Posted

I thought it was Abe Lincoln. :rolleyes:

 

A tool like that that would be useful for A:M if i could take a base mesh into it, then paint/sculpt the more specific details and have it create a displacement map that I could pu tback on the base mesh in A:M to make it look like the more detailed version.

 

Will it do that?

Posted

There is a featurerequest for retopology tool in A:M that may help for such things...

Lets see if this is introduced to A:M... would open all those tools for A:M

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See you

*Fuchur*

Posted

The meshes and textures work fine in A:M as a PROP. The only problem that I have is that PROPs don't work with Ambient Occlusion--otherwise it would be great for just making background objects. The way it generates an adaptive mesh as you sculpt is really cool!

Posted

Rob, Last night I briefly played around with it. I was able to get an object from A:M into sculptris and paint on it. I couldn't figure out how to export maps from sculptris, though. But to be fair, I was half asleep.

 

Will, They don't work with the new screen-based AO either?

 

Fuchur, I would really like to see the retopology tool developed in A:M. I'd love to be able to bring something like this in and model splines over the top of it...

  • 3 weeks later...
Posted

Rob:

 

Blender will do what you're looking to do. You can export an obj from A:M (after you've unwrapped it) import the obj into blender, paint on it, paint displacement in real-time, then export the textures to use in A:M.

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