sprockets Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

putting an object (model) into another object (model)


Recommended Posts

Posted

I tried putting a model into another model (object) A:M crashed. I tried a second time - success. So I am wondering if this was a one time occurrence (either way) and do objects (mdls) have to be saved first?

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow
Posted

One way to get a whole model with bones groups poses and everything into another model is to save it then RMB>Import it in the second model window.

 

i think Copying and Pasting is mesh and groups only?

 

I tried putting a model into another model (object) A:M crashed. I tried a second time - success.

 

Probably a random mishap, but if you can exactly repeat the crash that would be a good thing to document and AMreport.

Posted
One way to get a whole model with bones groups poses and everything into another model is to save it then RMB>Import it in the second model window.

 

Another way: If you have both models loaded separately, in the PWS, you can just drag one model onto the other.

Posted
One way to get a whole model with bones groups poses and everything into another model is to save it then RMB>Import it in the second model window.

 

Another way: If you have both models loaded separately, in the PWS, you can just drag one model onto the other.

 

 

That's what I did and that's when it crashed.

  • Admin
Posted
That's what I did and that's when it crashed.

 

That isn't a normal result of that process and dragging and dropping models onto each other can be accomplished easily.

Something isn't optimized on your end.

 

If you are trying to do this while viewing the scene in quickrender, A:M may be having trouble recalculating and rendering the imagery on the fly. This may indicate a limitation of access to the RAM on your system.

 

Another suggestion for older computers and any version of A:M is to save your project before the activity you are having difficulty completing. This will free up maximum resources for the task at hand. If you don't save, some RAM will be unavailable because it's still holding onto your last set of unsaved instructions or changes.

 

Save often but also consider what other functions and processes are running in memory.

 

So to answer the question in your topic title:

does it have to be saved first

 

No, it doesn't have to be saved first but you don't have to experience crashes either.

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...