RS3D Posted November 24, 2010 Posted November 24, 2010 Here is a model of a Walther P-38 that I made. I was going for a well used but still usable look. Please let me know if you see anything that could be improved. Quote
Hash Fellow robcat2075 Posted November 24, 2010 Hash Fellow Posted November 24, 2010 Hey, that looks pretty nice! I suppose one thing that would plus it is to have a tiny bevel on all the edges so they're not so perfectly sharp. That's tricky to do after the fact, it's easier to build the bevel into the shapes when you're making them. I don't know much about gun terminology so i can't give any quick pointers like the _____ needs to be rounder or something like that. Quote
RS3D Posted November 26, 2010 Author Posted November 26, 2010 The model is not very good. I more or less free handed it from pictures on the internet. I would be happy to give it to anyone who is good at mechanical modeling to see what an improved version would look like. Quote
HomeSlice Posted November 26, 2010 Posted November 26, 2010 Unless you are going to render a closeup of the model, it looks great. From a distance, the textures look really nice. Robcat was just giving you some pointers if you want to develop your skills to the next level. Quote
Xtaz Posted November 26, 2010 Posted November 26, 2010 Nice model RS3D... i'll give it a try... so I mount my new desktop in this weekend. Quote
pixelplucker Posted November 26, 2010 Posted November 26, 2010 That is a nice model, did you render that in multi-pass? Seems like there are a couple of artifacts on the bottom front of the grip and bottom front just under the barrel. Hard to tell without a wire frame view of the model. Sometimes the bias handles try to auto correct their direction resulting in small pinches on the patches, this should be really easy to fix if that is the case. Simply run the bias handle tangent to the line. I run into that quite a bit here and kind of wish there was an option to freeze the handles or have them not auto correct. From what I gathered in other talks on this is that they put that in to make it easier for the organic modeling such as characters so they smooth out on their own. This makes for a little bit more work on mechanical models. If you want to see some of the best mechanical spline work out there take a look at Ageps stuff. His technique is flawless. I wish he tossed together some tutorials. Quote
RS3D Posted November 28, 2010 Author Posted November 28, 2010 Thanks for the helpful comments. I am attaching some pictures of what I think you mean by the beveling improvements and also the .MDL file. Remember I said it was bad. Walther_P38_Test.mdl Quote
Hash Fellow robcat2075 Posted November 28, 2010 Hash Fellow Posted November 28, 2010 I am attaching some pictures of what I think you mean by the beveling improvements Yes, just about an place where two surfaces meet to form an edge is a candidate for having a bevel, although depending on how the model will be seen many can be skipped. For example if your gun will mostly be seen in someone's hand, beveling the trigger parts may be overkill. I made a short vid about building bevels into your cross sections before lathe or extrude. Look for "Think ahead": http://www.brilliantisland.com/am/amtutorials.htm Quote
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