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Hash, Inc. - Animation:Master

Flipped bumpmaps


jakerupert

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While applying bumpmaps and flippinh them to cover the counterside

I find them inverted.

 

Is there a certain trick to avopid this?

 

The Right-Click-Menu is your friend... activate the decal and right-click on it... there you will find something like "Flip Horizontal" "Flip Vertical" to get rid of exactly that problem.

 

See you

*Fuchur*

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Exactly,

I show you an example, when I come back from a shorttrip next Thursday.

 

But you might as well try yourself:

Just apply a bumpdecal then flip it horizontally stop positioning and compare the two stamps:

one is concave one is convex!

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Progressive render gets it right but regular (and file render also) get it wrong.

 

BumpScreenCap.png

 

I'll AMReport it.

 

 

For now, a work-around would be to prepare a flipped version of your image in your paint program and apply that as an image instead of re using the first one. When the bug gets fixed , the fix won't break your model.

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It's probably pretty rare that someone wants to flip a bump map. I can't think of models in TWO that would flip a bump map.

 

"Bump" is also used for the shading on displacement maps so it's good you discovered this. Hopefully it's an easy fix.

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