jakerupert Posted October 1, 2010 Posted October 1, 2010 While applying bumpmaps and flippinh them to cover the counterside I find them inverted. Is there a certain trick to avoid this? Quote
pixelplucker Posted October 1, 2010 Posted October 1, 2010 You have a visual sample of what you mean? Quote
Fuchur Posted October 1, 2010 Posted October 1, 2010 While applying bumpmaps and flippinh them to cover the counterside I find them inverted. Is there a certain trick to avopid this? The Right-Click-Menu is your friend... activate the decal and right-click on it... there you will find something like "Flip Horizontal" "Flip Vertical" to get rid of exactly that problem. See you *Fuchur* Quote
jakerupert Posted October 1, 2010 Author Posted October 1, 2010 yes, but I just want to flip just that second stamp, that`s not correct and not the whole decal... Quote
Hash Fellow robcat2075 Posted October 1, 2010 Hash Fellow Posted October 1, 2010 show an example. Quote
HomeSlice Posted October 1, 2010 Posted October 1, 2010 Do you mean the flipped bump map renders concave ")", while the original bump map renders convex "(" ? Quote
jakerupert Posted October 2, 2010 Author Posted October 2, 2010 Exactly, I show you an example, when I come back from a shorttrip next Thursday. But you might as well try yourself: Just apply a bumpdecal then flip it horizontally stop positioning and compare the two stamps: one is concave one is convex! Quote
Hash Fellow robcat2075 Posted October 2, 2010 Hash Fellow Posted October 2, 2010 Progressive render gets it right but regular (and file render also) get it wrong. I'll AMReport it. For now, a work-around would be to prepare a flipped version of your image in your paint program and apply that as an image instead of re using the first one. When the bug gets fixed , the fix won't break your model. Quote
jakerupert Posted October 3, 2010 Author Posted October 3, 2010 Rob, thanks a lot for reporting this. What amazes me a little bit, is that nobody has stumbeled over this before, so as if nobody really uses bumpmaps nowadays within AM, but may be the TWOers used an older version of AM... Quote
Hash Fellow robcat2075 Posted October 3, 2010 Hash Fellow Posted October 3, 2010 It's probably pretty rare that someone wants to flip a bump map. I can't think of models in TWO that would flip a bump map. "Bump" is also used for the shading on displacement maps so it's good you discovered this. Hopefully it's an easy fix. Quote
Hash Fellow robcat2075 Posted October 3, 2010 Hash Fellow Posted October 3, 2010 Steffen is on it. Quote
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