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Hash, Inc. - Animation:Master

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Posted
While applying bumpmaps and flippinh them to cover the counterside

I find them inverted.

 

Is there a certain trick to avopid this?

 

The Right-Click-Menu is your friend... activate the decal and right-click on it... there you will find something like "Flip Horizontal" "Flip Vertical" to get rid of exactly that problem.

 

See you

*Fuchur*

Posted

Exactly,

I show you an example, when I come back from a shorttrip next Thursday.

 

But you might as well try yourself:

Just apply a bumpdecal then flip it horizontally stop positioning and compare the two stamps:

one is concave one is convex!

  • Hash Fellow
Posted

Progressive render gets it right but regular (and file render also) get it wrong.

 

BumpScreenCap.png

 

I'll AMReport it.

 

 

For now, a work-around would be to prepare a flipped version of your image in your paint program and apply that as an image instead of re using the first one. When the bug gets fixed , the fix won't break your model.

Posted

Rob, thanks a lot for reporting this.

 

What amazes me a little bit, is that nobody has stumbeled over this before,

so as if nobody really uses bumpmaps nowadays within AM,

but may be the TWOers used an older version of AM...

  • Hash Fellow
Posted

It's probably pretty rare that someone wants to flip a bump map. I can't think of models in TWO that would flip a bump map.

 

"Bump" is also used for the shading on displacement maps so it's good you discovered this. Hopefully it's an easy fix.

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