sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hello thought I start out working on the twin Gecko I'm not going to let whip me this time I got a plan for him when I get done with him he won't be able to sale insurance.....LOL Just Kidding.

 

The_Twin_Geco.jpg The_Twin_Geco_1.jpg

  • Replies 32
  • Created
  • Last Reply

Top Posters In This Topic

  • Hash Fellow
Posted

Check that your hand-drawn rotos agree with each other as much as possible on the placement of details or you'll go nuts trying to model to them.

Posted

I done what robocat2075 and redone the drawing made sure ever thing linded up and your right its going a lot smoother on this round also I'm using spears model and stretching it to shape it seem to be working.

 

 

gecko_model_1.jpg gecko_model_2.jpg gecko_model_3.jpg

  • Hash Fellow
Posted

That will work better.

 

I like to put in the major landmarks first, like the eyesockets and the mouth and the profile contour and then stitch in the splines that bridge between them

Posted

Ok I'm gonna have to start reminding my self that I'm drawing 3d not 2d I'm use to drawing 2d.

 

The eyes are suppose to be on the side kind of bummmer.

 

gecko_model_5.jpg

Posted

I got it right this time I done the eye's first and then noise like making a face in the noise part you will see this line how can I get rid of that ?

 

 

gecko_model_6.jpg gecko_model_7.jpg

Posted
I got it right this time I done the eye's first and then noise like making a face in the noise part you will see this line how can I get rid of that ?

 

 

gecko_model_6.jpg gecko_model_7.jpg

 

It looks like you've peaked all of your splines...on an organic model, you would rarely do that (at least I would rarely do it). Select the spline and hit the "O" key.

 

Hope that helps.

Posted

About got the head done on the gecko all I need to do is smooth it out some and work on the body hopefully will be done this weekend. Itsjustme thank you for the info that straighten lot of it up.

 

I need to work on that eye also that's bugging me.

 

 

gecko_model_8.jpg

  • Hash Fellow
Posted

You have a dead end spline under the eye that is making a crease. Never attach a spline end where two splines are already crossing.

Posted

Looks like you're modeling the whole face at once. Standard technique for pretty much everything is to just model half. This reduces work time and ensures the result is even (I notice you have some very different splines on the left and right sides of the face). Here's how you do it.

 

Here, I've modeled half of a happy face.

Animation_MasterScreenSnapz035.jpg

 

Now I select all the points on the side we're going to mirror the object over. In this case, the left side.

Animation_MasterScreenSnapz036.jpg

 

To make sure everything connects properly, these points should be aligned. I do this by scaling the X to zero in the properties box.

Animation_MasterScreenSnapz037.jpg

 

Now I select all the points and shift click on that same side we're going to mirror over. (So the left side again.) Then I right click and choose "Copy/Flip/Attach." The shift click tells the program which side is the one you want to flip it over.

Animation_MasterScreenSnapz038.jpg

 

And that's it! Now I have a perfectly symmetrical... pumpkin... guy... doorknob... face... thing.

Animation_MasterScreenSnapz039.jpg

Posted

While I'm at it, looks like you're not using hooks. I remember back when I first started using A:M, I didn't really get hooks myself. They're the solution to your dead-end splines - the ones making harsh lines.

 

For example, here's something like what you've got now.

Animation_MasterScreenSnapz040.jpg

 

Detach the point by hitting shift-K and drag it away from the spline.

Animation_MasterScreenSnapz041.jpg

 

Now you can delete that extra spline. In the future, this is what your model should look like before you make a hook - just end the spline hanging out in the air instead of attaching it and making a dead-end spline.

Animation_MasterScreenSnapz042.jpg

 

Now, finally, drag that spline to the point you had it before and hit the ~ (tilde) key. The program will "hook" the spline into the middle of the other one - without creating a CP. This will make a much smoother line.

Animation_MasterScreenSnapz043.jpg

Posted

Ok I got a better smooth model now . I turned him into the Pez Candy toy....LOL got have a little fun.

 

 

gecko_model_10.jpg

 

That line around the neck is just a pencil sketch.

Posted

I finally got the hands and arms on the gecko thanks itsjust me for that link.

I'll I got to do now is the legs and feet then tweak the model and rig him

hopefully tonight or tomorrow Oh yah I for got paint.

 

gecko_model_12.jpg

 

Think I need to scale the arm's and hand a little bigger ?

Posted

I'm working on the material right now and how can I make each material come up into two differnt parts on the same model when I put one material on the model it becomes that color when I put the other material on another part of the model like the belly and render it the whole model becomes that color ?

 

I'm looking to get the body green and just the belly part white ?

Posted
I'm working on the material right now and how can I make each material come up into two differnt parts on the same model when I put one material on the model it becomes that color when I put the other material on another part of the model like the belly and render it the whole model becomes that color ?

 

I'm looking to get the body green and just the belly part white ?

 

Here are a few links that might help:

 

Union Jack material

Solid stripe material

Blending materials

Posted
Just curious what cause this on the eye ball the green coming in this is a decal I drew in program called the gimp and saved it as a png ?

 

 

gecko_model_14.jpg

 

I've made a lot of decals using GIMP...I've never seen that kind of problem. If you post the file, you might get an informed answer from someone.

Posted

I'll post the file next time I got it work I deleted the decal and started over and save it as a jpg file then open it up in the main model and put the decal on there and it work.... :-)

 

I like drawing in the gimp and the I like the price tag :D

 

 

The model not to that,bad I still need to tweak it but it's about there. I need to add the white belly and lips and rig him.

 

 

gecko_model_15.jpg

Posted

Think I figured it out. as they say if all elects fails gets the manual out. I'm glad I save them.

 

I for got to add nulls in some places and there moving fine now :D

Posted

After looking at some model done on here I redone the bottom half of gecko and it worked out a little better all I got to do is add a few more decals and rig him again then animate him can't tell you how it a surprise you can guess if you like :D

 

 

gecko_model_16.jpg

Posted

I'm just playing around with him now waiting till I get my next software where I can have some with him :D

 

gecko_model_17.jpg

 

 

The sign reads ( Out Of Gecko Will Work For Food )

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...