tbenefi33 Posted September 13, 2010 Share Posted September 13, 2010 Hello thought I start out working on the twin Gecko I'm not going to let whip me this time I got a plan for him when I get done with him he won't be able to sale insurance.....LOL Just Kidding. Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted September 13, 2010 Share Posted September 13, 2010 looks fun Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 13, 2010 Hash Fellow Share Posted September 13, 2010 Check that your hand-drawn rotos agree with each other as much as possible on the placement of details or you'll go nuts trying to model to them. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 13, 2010 Author Share Posted September 13, 2010 I done what robocat2075 and redone the drawing made sure ever thing linded up and your right its going a lot smoother on this round also I'm using spears model and stretching it to shape it seem to be working. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 13, 2010 Hash Fellow Share Posted September 13, 2010 That will work better. I like to put in the major landmarks first, like the eyesockets and the mouth and the profile contour and then stitch in the splines that bridge between them Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 13, 2010 Author Share Posted September 13, 2010 For some weird reason the front view not lining up with front view that the back view ? Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 13, 2010 Author Share Posted September 13, 2010 Figured it out had my right from left backwards bummmer. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 14, 2010 Author Share Posted September 14, 2010 Ok I'm gonna have to start reminding my self that I'm drawing 3d not 2d I'm use to drawing 2d. The eyes are suppose to be on the side kind of bummmer. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 15, 2010 Author Share Posted September 15, 2010 I got it right this time I done the eye's first and then noise like making a face in the noise part you will see this line how can I get rid of that ? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 15, 2010 Share Posted September 15, 2010 I got it right this time I done the eye's first and then noise like making a face in the noise part you will see this line how can I get rid of that ? It looks like you've peaked all of your splines...on an organic model, you would rarely do that (at least I would rarely do it). Select the spline and hit the "O" key. Hope that helps. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 16, 2010 Author Share Posted September 16, 2010 About got the head done on the gecko all I need to do is smooth it out some and work on the body hopefully will be done this weekend. Itsjustme thank you for the info that straighten lot of it up. I need to work on that eye also that's bugging me. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 16, 2010 Hash Fellow Share Posted September 16, 2010 You have a dead end spline under the eye that is making a crease. Never attach a spline end where two splines are already crossing. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 16, 2010 Author Share Posted September 16, 2010 Just wondering where was talking about the dead end spline I'm totally lost here a front view wire frame . Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 16, 2010 Share Posted September 16, 2010 I circled a few things that I saw...I can't see under the chin very well in this image. Here are a few tutorials that might help: Basic Splinemanship 1 Basic Splinemanship 2 Basic Splinemanship 3 Internal patches Wannabe Tutorials Hope that helps. Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted September 16, 2010 Share Posted September 16, 2010 looks like it's going to be fun, Quote Link to comment Share on other sites More sharing options...
Meowx Posted September 16, 2010 Share Posted September 16, 2010 Looks like you're modeling the whole face at once. Standard technique for pretty much everything is to just model half. This reduces work time and ensures the result is even (I notice you have some very different splines on the left and right sides of the face). Here's how you do it. Here, I've modeled half of a happy face. Now I select all the points on the side we're going to mirror the object over. In this case, the left side. To make sure everything connects properly, these points should be aligned. I do this by scaling the X to zero in the properties box. Now I select all the points and shift click on that same side we're going to mirror over. (So the left side again.) Then I right click and choose "Copy/Flip/Attach." The shift click tells the program which side is the one you want to flip it over. And that's it! Now I have a perfectly symmetrical... pumpkin... guy... doorknob... face... thing. Quote Link to comment Share on other sites More sharing options...
Meowx Posted September 16, 2010 Share Posted September 16, 2010 While I'm at it, looks like you're not using hooks. I remember back when I first started using A:M, I didn't really get hooks myself. They're the solution to your dead-end splines - the ones making harsh lines. For example, here's something like what you've got now. Detach the point by hitting shift-K and drag it away from the spline. Now you can delete that extra spline. In the future, this is what your model should look like before you make a hook - just end the spline hanging out in the air instead of attaching it and making a dead-end spline. Now, finally, drag that spline to the point you had it before and hit the ~ (tilde) key. The program will "hook" the spline into the middle of the other one - without creating a CP. This will make a much smoother line. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 16, 2010 Author Share Posted September 16, 2010 Thank you meowx I'll check out the link Itsjustme. kwhitaker wait till you see what I in store for him. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 16, 2010 Author Share Posted September 16, 2010 Are triangle good or bad when I'm doing the eye lid I found my self running into a tri agle. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 17, 2010 Author Share Posted September 17, 2010 Ok I got a better smooth model now . I turned him into the Pez Candy toy....LOL got have a little fun. That line around the neck is just a pencil sketch. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 18, 2010 Author Share Posted September 18, 2010 Now I'm working on his hand think I will also use it for his feet cause they look the same on the pics I've seen save a lot time to...LOL Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 19, 2010 Author Share Posted September 19, 2010 I finally got the hands and arms on the gecko thanks itsjust me for that link. I'll I got to do now is the legs and feet then tweak the model and rig him hopefully tonight or tomorrow Oh yah I for got paint. Think I need to scale the arm's and hand a little bigger ? Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 20, 2010 Author Share Posted September 20, 2010 I'm working on the material right now and how can I make each material come up into two differnt parts on the same model when I put one material on the model it becomes that color when I put the other material on another part of the model like the belly and render it the whole model becomes that color ? I'm looking to get the body green and just the belly part white ? Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 20, 2010 Author Share Posted September 20, 2010 Phew about done with the gecko just need to make a phew minor adjustments on the texture and rigging hes done. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 20, 2010 Share Posted September 20, 2010 I'm working on the material right now and how can I make each material come up into two differnt parts on the same model when I put one material on the model it becomes that color when I put the other material on another part of the model like the belly and render it the whole model becomes that color ? I'm looking to get the body green and just the belly part white ? Here are a few links that might help: Union Jack material Solid stripe material Blending materials Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 21, 2010 Author Share Posted September 21, 2010 Just curious what cause this on the eye ball the green coming in this is a decal I drew in program called the gimp and saved it as a png ? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 21, 2010 Share Posted September 21, 2010 Just curious what cause this on the eye ball the green coming in this is a decal I drew in program called the gimp and saved it as a png ? I've made a lot of decals using GIMP...I've never seen that kind of problem. If you post the file, you might get an informed answer from someone. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 21, 2010 Author Share Posted September 21, 2010 I'll post the file next time I got it work I deleted the decal and started over and save it as a jpg file then open it up in the main model and put the decal on there and it work.... :-) I like drawing in the gimp and the I like the price tag The model not to that,bad I still need to tweak it but it's about there. I need to add the white belly and lips and rig him. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 21, 2010 Author Share Posted September 21, 2010 Here my project file I'm having trouble adding an action and getting it to work bummmer. I got the model rigged up hopefully right if some one would take a look at it will be greatly appreciated. The_Twin_Gecko.prj Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 22, 2010 Author Share Posted September 22, 2010 Think I figured it out. as they say if all elects fails gets the manual out. I'm glad I save them. I for got to add nulls in some places and there moving fine now Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 23, 2010 Author Share Posted September 23, 2010 After looking at some model done on here I redone the bottom half of gecko and it worked out a little better all I got to do is add a few more decals and rig him again then animate him can't tell you how it a surprise you can guess if you like Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted September 23, 2010 Share Posted September 23, 2010 very cool Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted September 24, 2010 Author Share Posted September 24, 2010 I'm just playing around with him now waiting till I get my next software where I can have some with him The sign reads ( Out Of Gecko Will Work For Food ) Quote Link to comment Share on other sites More sharing options...
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