Neu_Type Posted July 23, 2010 Posted July 23, 2010 Hello all... Thought I would share a test render of something I've been playing around with off and on The floors are a bit shiny, so I'll have to play with that a bit more Quote
pixelplucker Posted July 23, 2010 Posted July 23, 2010 Lighting is pretty good, I would take the shine off the blackboard, reduce the specular way down. Good Job! Quote
John Bigboote Posted July 24, 2010 Posted July 24, 2010 Well lit! I like the teacher... she does not look like the Nuns that taught me! Quote
Neu_Type Posted July 26, 2010 Author Posted July 26, 2010 Okay, I hadn't set the spec intensity on the floor or chalkboard, so I set them both a lot lower as well as lowered the model default intensity as well. Didn't realize the default was set so high. Thanks pixelplucker. bighop, I am sure there is a better (simpler) way to do the lighting than I did. Some time ago, someone described a technique of making fluorescent lights using a light traveling a path in one frame with multi-pass with blur. So I wanted to try that. In each light fixture I set up a light and light path with a repeatable action and rendered with multi-pass and 20% blur. A search for fluorescent will show several topics on it. I believe I first read the topic here: http://www.hash.com/forums/index.php?showt...escent&st=0 there are several others that explore this, and good reading if you are interested. The first render was done at 25 passes (5 x 5) this one was rendered at 9 passes (3 x 3). Quote
Admin Rodney Posted July 26, 2010 Admin Posted July 26, 2010 Very nice! I wanna attend that class! Quote
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