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Hash, Inc. - Animation:Master

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Posted

Hello all... :)

 

Thought I would share a test render of something I've been playing around with off and on

 

Class_Test_C00.png

 

The floors are a bit shiny, so I'll have to play with that a bit more

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Okay, I hadn't set the spec intensity on the floor or chalkboard, so I set them both a lot lower as well as lowered the model default intensity as well.

Didn't realize the default was set so high. Thanks pixelplucker.

 

Class_Test_B00.png

 

bighop, I am sure there is a better (simpler) way to do the lighting than I did. :)

 

Some time ago, someone described a technique of making fluorescent lights using a light traveling a path in one frame with multi-pass with blur.

 

So I wanted to try that. In each light fixture I set up a light and light path with a repeatable action and rendered with multi-pass and 20% blur.

 

A search for fluorescent will show several topics on it.

 

I believe I first read the topic here:

http://www.hash.com/forums/index.php?showt...escent&st=0

there are several others that explore this, and good reading if you are interested. :)

 

The first render was done at 25 passes (5 x 5) this one was rendered at 9 passes (3 x 3).

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