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Hash, Inc. - Animation:Master

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It never fails...after I post something, I find an error. I've posted an updated set of doors in this post...the lock plate needed some tweaking.

 

Sorry for any inconvenience.

  • 3 weeks later...
Posted

Nice models David. I could use the dumpster, you posted, in my project I've been working on, thanks. Now I have to build an alley for the set.

 

[EDIT] David, there's no dumpster model in the zip folder posted.

Posted
[EDIT] David, there's no dumpster model in the zip folder posted.

 

Sorry about that, I thought I had put it into the folder that I zipped up...should be there now. Thanks for the heads-up, Mark!

Posted

Great additions to any collection David. I see you are a big user of porceline... do you notice an improvement with it? Does it still work in V15?

Posted
Great additions to any collection David. I see you are a big user of porceline... do you notice an improvement with it? Does it still work in V15?

 

Porcelain is helpful in mechanical modeling for smoothing three and five point patches (it also does a great job on cleaning up corners). It's no substitute for a good spline layout, but it will help get rid of some concave areas created from non four-pointers and some overall smoothing...it's slight, but noticeable. When I apply Porcelain, I don't adjust the "Normal weight"...I haven't come across splineage that would require anything more than a slight tweak from the material.

 

Yessir, Porcelain works in v15.

 

I don't use Porcelain on organic models, although I know some people do. It would be an extremely rare case for me to use it on anything organic...maybe on a set of horns or teeth, but not on any fleshy parts.

 

The biggest difference in the way I model mechanical objects as opposed to organic objects is that I peak almost everything when mechanical modeling (tweaking the bias' like crazy) and I don't touch the bias' except in very rare cases on organic objects. I also bevel everything I can think of on mechanical objects...it makes a big difference.

 

Here's a quick model with two rectangular objects, one is beveled and one is not. Even in a quick render, the difference is very noticeable. If you apply Porcelain to the beveled object, you'll see a very slight improvement on some of the edges. I actually used a resized version of this beveled example for the doors and lids on the dumpster.

 

Hope that helps, Matt.

beveling_example.zip

Posted

Strange, when I tried to toggle one cp in your example to notpeaked to check what you explained,

I couldn`t toggle back to your result (peaked) even multiple undoes wouldnT do the trick...

Posted
Strange, when I tried to toggle one cp in your example to notpeaked to check what you explained,

I couldn`t toggle back to your result (peaked) even multiple undoes wouldnT do the trick...

 

When I change a section to "not peaked" and then hit "undo" it re-peaks the spline but does not return the value of the Gamma or Magnitude...those are reset to the default and have to be re-entered.

 

Hope that helps, Jake.

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