kevin0 Posted January 6, 2010 Posted January 6, 2010 every time i try to import a 3ds model; i get the error message saying " trying to access an unnamed file past it's end" and that is all anybody know what i am doing wrong? help much appreciated kevin Quote
Hash Fellow robcat2075 Posted January 6, 2010 Hash Fellow Posted January 6, 2010 You mean that model always gets an error. I'm going to guess there's something non-standard about that model file. Perhaps there is a missing texture file?. I was able to import this simple .3ds i grabbed off the web without an error. It's an all-triangle model so it doesn't convert well, but the import did finish like it was supposed to. f111_3ds.zip You might try opening and resaving your model in a polygon app, maybe that would fix the file. If it's a triangular mesh, it's a very, very bad candidate for using in A:M, however, and not worth the bother. Aren't all .3ds meshes triangles? Quote
kevin0 Posted January 6, 2010 Author Posted January 6, 2010 You mean that model always gets an error. I'm going to guess there's something non-standard about that model file. Perhaps there is a missing texture file?. I was able to import this simple .3ds i grabbed off the web without an error. It's an all-triangle model so it doesn't convert well, but the import did finish like it was supposed to. f111_3ds.zip You might try opening and resaving your model in a polygon app, maybe that would fix the file. If it's a triangular mesh, it's a very, very bad candidate for using in A:M, however, and not worth the bother. Aren't all .3ds meshes triangles? thanks for that; it still did not work and it gave me the same error message; i am using the import plugin and it does not work with any 3ds model any ideas? kev Quote
Tralfaz Posted January 6, 2010 Posted January 6, 2010 Which version of A:M are you using? And could you post the 3ds file you are trying to use? Are you running Windows or Mac? Al Quote
Admin Rodney Posted January 6, 2010 Admin Posted January 6, 2010 One of the easiest ways to test to see if its the Importer or the model is to Export a model out of A:M to 3ds. Then reimport that model. If it imports fine... its your model. If not... update/reinstall the plugin. Quote
Paul Forwood Posted January 6, 2010 Posted January 6, 2010 You might also try exporting a very simple 3ds model and try importing that into A:M. What version of Max did you export from? Quote
Master chief Posted January 6, 2010 Posted January 6, 2010 or presuming that the model is ok for public viewing upload it and let others try and import it Quote
zandoriastudios Posted January 7, 2010 Posted January 7, 2010 Are you trying to import as a PROP? That is the best way to use a .3ds file in A:M.... Quote
ruscular Posted January 7, 2010 Posted January 7, 2010 Are you trying to import as a PROP? That is the best way to use a .3ds file in A:M.... I'm assuming that props are still not able to be rig for animation, and texture, then that would be the best bet. There is a free 3D plug in that can convert and export to 3DS or OBJ, and DXF that will work for AM called "Wings3D" The latest version works smoothly. I prefer OBJ in Quad polygon format. Quote
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