sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Ok, a newbie logs on to a software support forum.......


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Posted

It seemed like a simple thing to do.

 

I needed a set of army men for a small bit in an upcoming project.

 

I decided to cobble together a primary model using a couple of existing models off of the Extra's CD, make copies in different poses for 6 different army men

 

 

I took parts of the costume from "Russian Batman" and put them on Dex. In order to keep the patch count down I deleted the parts of Dex's mesh that was now under clothes, but kept his "Rig". So far so good

 

I assigned the new mesh to the bones. I began to make a pose but when I moved the right foot target null, everything moved the way it was supposed to, but there were a couple of CP's that I had missed assigning and they stayed put when I moved the target null.

 

I deleted the pose. and went back to the model window and assigned my errant CP's.

 

When I started another pose the fool target null no longer moved the foot or controlled the leg.

 

I tries several constraints but couldn't get them to work right.

 

How do I get the Foot Target Null to control things again?

 

I've attached the model.

 

thanks, Myron

Army_Man.mdl

Army_Man0.jpg

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Posted

You have deleted all of the Poses that control the rig, Myron. Hopefully, you have a version that you saved just before you did that so that it will be easy to pick up where you were.

 

Hope that helps.

Posted

Thank you so very much, David.

 

During the time I was waiting for a response, it dawned on me what I had done. Periodically I get glimpses of how A:M works and flashes of understanding come upon me bit by bit. While I was waiting, I got caught up in fixing my mistake.

I opened Dex and did a save as "Dex2". I took the uniform from the bad Army Man model and "dressed" DEX2" with it. I then assigned the uniform's mesh to the rig corresponding to the colors from the Dex mesh. Then went back and deleted the original Dex mesh that was under the uniform.

 

I just now finished up and logged back onto the forum and low and behold, you had fixed the problem the right way, but by then I had already done my workaround patch fix. I'm sure your way was faster, David, But my understanding of A:M is a little more thorough now by fixing my mistake.

 

 

When I was first going through ToaA:M a year and a half ago I did the section on adding a rig to Thom. There was a small problem with an IK setting in one of the elbows of the 2001 rig and I couldn't get it to work right. The mystery of it all traumatized me :D so anything to do with rigging I approach with trepidation. (That squetch tongue rig you helped with had my head spinning for a week, and I still haven't quite figured it out.)

 

I will be working up to tackling rigging as time goes on. I LOVE this program. Thanks again, David.

 

Thanks Shelton,

My confidence in modeling grows daily. ('cept for that rigging thing :lol: ) Gene and I are collaborating again and I'm helping out with some modeling. I'm in the preliminary stages of a small project on my own, but it's a back burner kind of thing.

 

Did I mention that I LOVE this program? :wub:

Posted

This little modeling project has been quite educational and the inevitability of learning to rig is becoming apparent. I have gained a deeper appreciation for CP weighting.

 

The model is behaving as well as it can considering what I have put it through.

 

Here is the first attempt at the first of about 6 figured in the "Set" of Army Men, and the reference photo I used for the pose.

lidogi1.jpg

T1_Army_Guy.jpg

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