petokosun Posted September 2, 2009 Share Posted September 2, 2009 i decal a sky TGA on to a sherical material, when i rendered it out in the chor , it turn completely black, i donot know what to do i m using V13, any help Quote Link to comment Share on other sites More sharing options...
Master chief Posted September 2, 2009 Share Posted September 2, 2009 as one of the fellow new people to this wonderful program i welcome you first thing i would check with this is lighting and where its coming from if you have made a complete dome over your field you may have cut the default light source off . I'm assuming here that the buy "it turns completely black" that that means the whole render and not just the dome if thats not the case try removing the decal and rendering again to see if the dome turns black , if it doesn't it may be your decal and or the settings on it. if not Rob or John with pull there mystic manual out of there hats and show you exactly what to do Quote Link to comment Share on other sites More sharing options...
petokosun Posted September 2, 2009 Author Share Posted September 2, 2009 i remove decal and rendered and nothing happened, now, i want to play with the light settings Quote Link to comment Share on other sites More sharing options...
petokosun Posted September 2, 2009 Author Share Posted September 2, 2009 only area in the camera view turn black and the other area remained thesame, what can i do. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 2, 2009 Admin Share Posted September 2, 2009 There are several thing it could be. Its quite possible you're object (the sphere) is in front of your camera hiding the rest of he scene but from your discription that doesn't seem to be the case. If you think it is you could Right Click and view the scene from the Right or Left and that'd tell you if that is the case. 'd guess it is more likely you are rendering out a file with the Alpha Channel setting set to 'On'. In the render panel at the very bottom make sure have Alpha Channels turned off. This will allow the backgroud color you've set in your camera to show. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 2, 2009 Share Posted September 2, 2009 Do a quick render from the outside of your sphere. If you get the sky texture on the outside, then you need to invert the material for it to show on the inside. Quote Link to comment Share on other sites More sharing options...
petokosun Posted September 3, 2009 Author Share Posted September 3, 2009 I did every thing u guys said, when i render in camera view, the sky becomes black but area out off camera view is not black. please wat more show i do. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted September 3, 2009 Share Posted September 3, 2009 Hi- The sky in my world is always black too... my wife calls it 'pessimism'... But seriously- Check your normals on the sphere...if you are inside it they need to point in. Try turning the ambiance on the sphere to 100% and make the sphere white instead of black... Are you rendering in 'final' or 'shaded' mode...if shaded, make sure 'show decals' is on. You may need to re-apply the decal. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 3, 2009 Share Posted September 3, 2009 If John's advice doesn't help, put the project and the decal in a zip file and post it here. One or more of us will look at it and find the problem. Trust me, it will be something like - Oh yeah, that's it!! Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 3, 2009 Share Posted September 3, 2009 Go to the skydomes properties>options and set it to flat shaded and see if it renders. Quote Link to comment Share on other sites More sharing options...
petokosun Posted September 4, 2009 Author Share Posted September 4, 2009 i was able to see the problem yesterday, i will try to fix it today, i want to thank you all for your help and responds so far Quote Link to comment Share on other sites More sharing options...
petokosun Posted September 4, 2009 Author Share Posted September 4, 2009 check out the problem n tell me the solution as i m not able to help my slf the_palace.prj Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 4, 2009 Share Posted September 4, 2009 Which chor scene? which camera? is giving you problems ? The materials and image files were not included. If it is chor 2scene 1c, & camera 1, - Which frame is giving you trouble? Is it 1296? I notice that camera 1 is moving all over the place in that chor. Which skydome model is giving you problems? - does the sky dome render in a SIMPLE chor? Try to create a simple case that gives you the problem Quote Link to comment Share on other sites More sharing options...
petokosun Posted September 4, 2009 Author Share Posted September 4, 2009 frame 00 54 00, cam 8 Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 4, 2009 Share Posted September 4, 2009 I believe the problem is that 1) your sky dome model is less than 1 inch tall !!!, and 2) you are scaling an enormous amount and that you have your whole chor placed in "outer space" somewhere, along with the lights - rather than situated around the origin - my guess is that there is a computational problem for A:M given the scaling and the weird positioning. I have simplified your project - there are 2 chors: OriginalSimplified.cho is your original chor 2scene1c, but it only contains the 2 cameras, and the lights, and the sky dome model 1 new bles - I changed the color on the sky dome, changed it to NOT cast shadows, receive shadows - it still does not show viewed from camera 8. The sun is way out in outer space as well - worksSCALED.cho - is the first chor - but I scaled the dome down, and repositioned the sun light, and moved it to within a reasonable range of the dome My guess is that you will have to do something similar with your very complicated chors. Make your domes, lights more reasonablely scaled and positioned. Hope that helps. ScaledSimple.prj Quote Link to comment Share on other sites More sharing options...
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