RS3D Posted April 21, 2009 Posted April 21, 2009 Here is an attempt at getting an image with a cool morning light feel. The background is just a decal with cool light color applied and some fog effects. The foreground is modeled with a lot of small individual lights to give the impression of bounced lighting off the floor and walls, etc. Does it work? Any suggestions for improvement? Quote
steve392 Posted April 21, 2009 Posted April 21, 2009 Yea it looks like early morning to me ,nice lighting and nice texturing of the beams Quote
Bendytoons Posted April 21, 2009 Posted April 21, 2009 It will be greatly improved by ambient occlusion. That will darken the corners and the spots where the beams hit the floor and ground everything better. my2c Quote
jirard Posted April 21, 2009 Posted April 21, 2009 I think it looks great The only crit is that i think you need more shadow on the chairs. They seem to be floating. Quote
photoman Posted April 22, 2009 Posted April 22, 2009 I would definetly use ambient occlusion for the indirect ambient lighting, and a couple rims or a sun for some slightly defined shadows. I like the texture s you have going to, but a bump map on those would give it that little push on details. Overall its a great scene. Photoman Quote
Hash Fellow robcat2075 Posted April 22, 2009 Hash Fellow Posted April 22, 2009 Pixar made a lot of movies without any ambient occlusion, but they didn't do many shots like this either. Yeah, i think AO would help very much in a diffuse lighting situation like this. On the other hand, "morning" would have very strong, long shadows; this seems more of a midday shot. Quote
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