Kelley Posted December 12, 2008 Share Posted December 12, 2008 A while back, plus some, I saw a thread here in which a character walked and left footprints behind. Is it possible to track this down? Thanks. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 12, 2008 Share Posted December 12, 2008 http://www.hash.com/forums/index.php?showt...p;hl=footprints did a search on forum Quote Link to comment Share on other sites More sharing options...
Kelley Posted December 12, 2008 Author Share Posted December 12, 2008 Damn! That was fast. Thanks John. Quote Link to comment Share on other sites More sharing options...
Kelley Posted December 14, 2008 Author Share Posted December 14, 2008 Started playing with displacement maps. All seems well until render time, where the displacement does want to show. I can see the effect of the map in the Model wiondow. I can see the area of the map in the Choreography...but when I render out a screen shot...? Quote Link to comment Share on other sites More sharing options...
MasterFunk Posted December 14, 2008 Share Posted December 14, 2008 Started playing with displacement maps. All seems well until render time, where the displacement does want to show. I can see the effect of the map in the Model wiondow. I can see the area of the map in the Choreography...but when I render out a screen shot...? Are you sure that is rendered, or is it just a screenshot? if it is rendered it should work. It wont show without rendering. Quote Link to comment Share on other sites More sharing options...
Kelley Posted December 14, 2008 Author Share Posted December 14, 2008 It wont show without rendering. Good point. I have fallen into the habit of using 'rendered' interchangably with 'screeshot'...which the previous shots were. But I 'rendered' an 11-second animation [didn't take all 11-secs to see where it was going] The deep distortion is by moving CP's down in the Model Window. The Displacement Map is next to it. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted December 14, 2008 Share Posted December 14, 2008 How high do you have the displacement % of the map? Try something like 10000%. Quote Link to comment Share on other sites More sharing options...
Kelley Posted December 14, 2008 Author Share Posted December 14, 2008 How high do you have the displacement % of the map? Try something like 10000%. Here's short of two renders: one at 10,000% and the other at 50,000% [that's some fierce numbers] but the effect is lees than hoped for. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 15, 2008 Share Posted December 15, 2008 Kelley what color are the footprints remember black is down I tried a quick trial and had the displacement increase over time for two black footpriints as decals on a plane this went from 0 to 500% first right then left foot.mov Quote Link to comment Share on other sites More sharing options...
Kelley Posted December 15, 2008 Author Share Posted December 15, 2008 Kelley what color are the footprints remember black is down Nice test. That's what I'm looking for. Here's two pics: First, a section of map I used, and a screen cap. from the Model Window. Obviously, the program thinks something is happening, but it won;t show. I was amazed that the program responded to such a big number. Most have an upper limit, after which nothing happens. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 15, 2008 Share Posted December 15, 2008 this maybe a dumb question but in the chor do you have a ground plane that might be hiding the displacement Quote Link to comment Share on other sites More sharing options...
Kelley Posted December 15, 2008 Author Share Posted December 15, 2008 this maybe a dumb question but in the chor do you have a ground plane that might be hiding the displacement John: I did have a Ground Plane. I removed it and all is the same. Besides, my plane with the displacement map was high enough up off the 0,0,0 that the CP's moved by hand still showed. Here's two shots showing a Side View and Camera view. As you can see from the Camera shot, something's going on, but it's not showing on the plane itself. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted December 16, 2008 Share Posted December 16, 2008 zip up the image and model file and post them to the forum - tis the best way ... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 16, 2008 Hash Fellow Share Posted December 16, 2008 the depression that IS working is a bump map? It looks like we're seeing perspective and overlapping edges on that and that doesn't happen with bump maps. Yes, post a sample project and let someone try it. Don't forget to include the map. Quote Link to comment Share on other sites More sharing options...
Kelley Posted December 16, 2008 Author Share Posted December 16, 2008 the depression that IS working is a bump map? No. That was done by actually moving CP's on the model. Here's the .prj. I did an Embedd All so the texture should be there. Thanks and good luck. Project1.zip Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted December 16, 2008 Share Posted December 16, 2008 Images do not get embedded. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 16, 2008 Hash Fellow Share Posted December 16, 2008 Images do not get embedded. Why did I know that was going to happen? Quote Link to comment Share on other sites More sharing options...
martin Posted December 16, 2008 Share Posted December 16, 2008 Images do not get embedded. "Consolidate" includes images. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 16, 2008 Hash Fellow Share Posted December 16, 2008 I substituted my own depth map (a blurred black R) for the missing one. At first it didn't work, then I changed it to bump, then I changed it back to Depth, and it seems to work. make sure there isn't an alpha channel in your depth map. Quote Link to comment Share on other sites More sharing options...
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