TheSpleen Posted October 20, 2008 Posted October 20, 2008 This is my first attempt at creating a character. So he is not so good yet. My splinemanship needs improving but I have no dead ends nor do I have more than 4 intersecting splines. I kinda like his look though. I started with the stock rabbit character and redid the body a bit. and completely made the head from scratch. I am welcoming all crits and advice. His body is fully rigged as the rabbit was, but I still need to rig his head, eyes, and mouth. I only posted this so that I could get advice and crits. So please hit me hard. This is a learning experience. Quote
TheSpleen Posted October 20, 2008 Author Posted October 20, 2008 I draw better than I model. <_> Quote
Hash Fellow robcat2075 Posted October 20, 2008 Hash Fellow Posted October 20, 2008 I like the lop-sided eyes. I'm presuming the ear is bit of a place holder right now. The side of the head seems very flat, that's a bit odd. post a wire of the side view so we can see how the splines are there. Quote
TheSpleen Posted October 20, 2008 Author Posted October 20, 2008 I like the lop-sided eyes. I'm presuming the ear is bit of a place holder right now. The side of the head seems very flat, that's a bit odd. post a wire of the side view so we can see how the splines are there. No the ear is attatched quite well. I can easily round off the head and probably should. Booting up big puter now to get you that picture of side view. Quote
Hash Fellow robcat2075 Posted October 20, 2008 Hash Fellow Posted October 20, 2008 There are many details an experienced modeler woudl do differently, but really, for a first time out this is pretty successful. Here are some easy to spot spline errors that I thought we got you to not do on the last exercise Directly attaching the teeth to the lips is probably not a good strategy. When you rig the lips for talking and smiling and stuff they'd be dragging the teeth along with them. I think modeling the mouth in a neutral pose rather than a smile is easier for rigging. But I like the concept of the character, especially the non-symmetrical appearance. Quote
TheSpleen Posted October 20, 2008 Author Posted October 20, 2008 I see your point about the teeth. I have never rigged a face before so good point. Thanks. Quote
John Bigboote Posted October 20, 2008 Posted October 20, 2008 Looking good, Spleenster! Maybe when you get the face smoothed out you can put some time into his eyes... a nice 3D reflective eyeball will make him look alive. Do a forum search om eyeball, there may be one you can copy/paste but it's really quite simple to make on your own. Quote
KenH Posted October 20, 2008 Posted October 20, 2008 Pretty good first effort. I'd advise you to study freely available models to get an idea of spline layout. My input would be the neck area. Typically the neck will be cylindrical (draw a line and lathe it). Then the face is made to fit into that cylinder. You'll need a few spline rings crossing the neck too for better rigging. Obviously that's a basic explanation but you get the idea.. Quote
MasterFunk Posted October 20, 2008 Posted October 20, 2008 The ears look great. The side of the head still looks like it has some ridges so I would smooth those out. Also there is a crease on the torso, are they supposed to be chest muscles? Overall good job for a first model! Quote
TheSpleen Posted October 21, 2008 Author Posted October 21, 2008 The ears look great. The side of the head still looks like it has some ridges so I would smooth those out. Also there is a crease on the torso, are they supposed to be chest muscles? Overall good job for a first model! Thank you! From the very beginning I intended on putting hair on him. Unless yall think he looks good bald. I made the stomach and butt wider and I guess that is what caused the crease on chest, I will look at it. Thanks! Quote
phatso Posted October 21, 2008 Posted October 21, 2008 Well, yes, he does look good bald... but maybe you have a story line in mind that requires a younger model? Put some hair on him and let us see how that looks. Quote
TheSpleen Posted October 21, 2008 Author Posted October 21, 2008 KenH I will fix that neck and after looking at him I think he would look great with a weird looking adams apple. Quote
TheSpleen Posted October 21, 2008 Author Posted October 21, 2008 I reworked the neck and did a little smoothing. I am nervous about rigging him lol Quote
TheSpleen Posted October 21, 2008 Author Posted October 21, 2008 after looking at how he is developing I have decided this guy is gonna be a maniac. french fry short of a happy meal elevator doesn't go to the top Brick shy of a load doesn't have both oars in the water you get the idea. Quote
TheSpleen Posted October 21, 2008 Author Posted October 21, 2008 Testing the rigging a little and wanting to see him move. Milburnetestruncompressed.mov I am wanting to add a tongue but what I have in mind is a floppy tongue that hangs out of his mouth a little. should I make it cloth? whats the best way to get this effect? Quote
Caroline Posted October 22, 2008 Posted October 22, 2008 I love people like this - he is so happy What about dynamic constraints on the tongue? Holmes' tutorial: http://www.hash.com/forums/index.php?showtopic=29914 Quote
TheSpleen Posted October 22, 2008 Author Posted October 22, 2008 I love people like this - he is so happy What about dynamic constraints on the tongue? Holmes' tutorial: http://www.hash.com/forums/index.php?showtopic=29914 will look right now. Thank you! Quote
phatso Posted October 22, 2008 Posted October 22, 2008 It would be interesting to run a poll to see how often people model to fit a story, versus making the model first and letting the finished model tell them what the story will be. Music analogy. The other day I heard Manahem Pressler (Pianist of the soon-to-disband Beaux Arts Trio) saying that it's wrong to follow a composer's intentions slavishly. The music itself tells you how it wants to be performed, and that may differ from what the composer had in mind. That's what I've felt for a long time, but I'm nobody. It's nice to hear a Somebody say it. So, Spleen, is a script developing in your mind? Is this guy an arsonist or ax murderer? Do you identify with him? Should we call the authorities? Quote
TheSpleen Posted October 22, 2008 Author Posted October 22, 2008 It would be interesting to run a poll to see how often people model to fit a story, versus making the model first and letting the finished model tell them what the story will be. Music analogy. The other day I heard Manahem Pressler (Pianist of the soon-to-disband Beaux Arts Trio) saying that it's wrong to follow a composer's intentions slavishly. The music itself tells you how it wants to be performed, and that may differ from what the composer had in mind. That's what I've felt for a long time, but I'm nobody. It's nice to hear a Somebody say it. So, Spleen, is a script developing in your mind? Is this guy an arsonist or ax murderer? Do you identify with him? Should we call the authorities? Lol, yeah he is kinda building himself right now. No story in mind yet. Quote
phatso Posted October 27, 2008 Posted October 27, 2008 "Milburne?" I can see why someone whose parents did that to him would grow up a little odd. Quote
TheSpleen Posted November 7, 2008 Author Posted November 7, 2008 Milburne wanted to say "Hi" Milburnemoving.mov Quote
TheSpleen Posted November 7, 2008 Author Posted November 7, 2008 Added some pose slider expressions and rendered without hair for time's sake. Milburnemoving3.mov Quote
Hash Fellow robcat2075 Posted November 8, 2008 Hash Fellow Posted November 8, 2008 Ear flap control! I knew I was leaving something out of my face rigs! Quote
TheSpleen Posted November 8, 2008 Author Posted November 8, 2008 Hahaha (that is exactly the name I gave em) Quote
phatso Posted November 9, 2008 Posted November 9, 2008 Which method did you use to get the green cords to hang correctly? Quote
TheSpleen Posted November 9, 2008 Author Posted November 9, 2008 Which method did you use to get the green cords to hang correctly? I found it on the extras cd http://www.hash.com/amtutes/X_Vol001/Menu/...tricalPlugs.htm Quote
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