flashawd Posted July 27, 2008 Posted July 27, 2008 Hi - I am practicing w/ hair and was trying duplicating the orange hair sample at the bottom of this page http://www.hash.com/Technical_Reference/v110/Hair.htm I get everything, but the issue that I am having now and awhile back is the hair is not taking it's color from the underlying surface's color (CellTurb conbiner) it is white. Is there some setting on am not doing? Thanks for any help. Quote
Hash Fellow robcat2075 Posted July 27, 2008 Hash Fellow Posted July 27, 2008 first guess... make sure there is no color specified in any part of the hair material. That would over ride a surface color. Quote
flashawd Posted July 27, 2008 Author Posted July 27, 2008 Hi Robert - thanks for your reply - no there isn't any color specified. I set it up exactly like the "tutorial" on the link I posted above. The only thing is the hair emitter with the question mark next to it has a "+" next to it, and mine doesn't is there something there that is telling it to us the underlying "cell turbulence" color? It isn't using that for some reason - and the hairs are white. Any other ideas I might be doing wrong. Thanks again. Quote
flashawd Posted July 27, 2008 Author Posted July 27, 2008 I created a print screen - you can see the CellTurb is a mix of the two browns which is showing on the sphere, but the hair is still white - it is not picking up the color of the underlying CellTurb? Thank you, this is really frustrating - been on it for hours. Quote
Caroline Posted July 27, 2008 Posted July 27, 2008 I tried it, and could not get it to work in v15 It did work in v13. You could try baking the material into a decal and using the decal to colour the hair. Quote
johnl3d Posted July 27, 2008 Posted July 27, 2008 I believe this is a known issue its come up before Quote
Hash Fellow robcat2075 Posted July 27, 2008 Hash Fellow Posted July 27, 2008 I tried a quick test in V13 also and was able to get hair color on a gradient haircombiner.zip Just to eliminate the obvious... you are trying a Final render, right? real-time won't show complex hair color. That screen cap looks like a real time render. Quote
johnl3d Posted July 27, 2008 Posted July 27, 2008 work around apply material to model/group bake it use the color diffuse decal to control hair color ..will try to do tutorial when time allows or use any decal change from color to other add property diffuse color apply hair same results Quote
NancyGormezano Posted July 27, 2008 Posted July 27, 2008 I created a print screen - you can see the CellTurb is a mix of the two browns which is showing on the sphere, but the hair is still white - it is not picking up the color of the underlying CellTurb? Thank you, this is really frustrating - been on it for hours. I don't use materials to color hair - I only use decals - it works very well in 15 (and in 13, 14) However - I wonder: Did you try to do a final render? An onscreen render (using render lock) will not color the hair properly and that includes even when using decals (shows up white, or the color of the emitter). You must do a final render to file to see how it would really look. No reason not to go with decal to color hair. Quote
johnl3d Posted July 27, 2008 Posted July 27, 2008 This was discovered in march Hair System, New Attribute color not showing? I guess its never been reported Caroline tested it then when Eric mentioned it Quote
flashawd Posted July 27, 2008 Author Posted July 27, 2008 Hi Everyone - thanks for all the help and workaround suggestions. Quote
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