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Hash, Inc. - Animation:Master

grass


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Unless the grass will be seen pretty close up and plays a major role, simulating grass with a decal and displacement map may be the quicker and simpler way to go. Tell us what the scene will look like and how close the camera will get to the grass.

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Using hair for grass is a fairly advanced usage of hair.

 

This is the manual page for hair:

 

http://www.hash.com/Technical_Reference/v110/Hair.htm

 

Scroll 3/4 of the way down to find a smiley face.

 

Instead of the Smiley face photo, replace that with a photo of grass to give you the varying colours that grass has.

 

That's what I did for this image:

http://www.hash.com/stills/displayimage.ph...um=58&pos=4

 

Exercise 20 in TaoA:M also has the technique for colouring hair by decal.

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