petokosun Posted July 11, 2008 Posted July 11, 2008 hi all can any one tell me how to make a grass field that is is i need the properties specification. thz Quote
noober Posted July 11, 2008 Posted July 11, 2008 Wow that's not that easy. Try making a hair material then add more hair emitters, change the colors slightly. Then try rendering a small patch before you render the entire field. Quote
Eric2575 Posted July 11, 2008 Posted July 11, 2008 Unless the grass will be seen pretty close up and plays a major role, simulating grass with a decal and displacement map may be the quicker and simpler way to go. Tell us what the scene will look like and how close the camera will get to the grass. Quote
photoman Posted July 11, 2008 Posted July 11, 2008 I've been doing a lot of work with grass recently and the methods I use vary a lot between each scene. I learned the basics from Fuchurs tutorial on Hair particles. Try a forum search for it. -Photoman Quote
Xtaz Posted July 11, 2008 Posted July 11, 2008 I generally use decal to make grass ... the render is faster than using hair. here are two examples.... Quote
Caroline Posted July 12, 2008 Posted July 12, 2008 Using hair for grass is a fairly advanced usage of hair. This is the manual page for hair: http://www.hash.com/Technical_Reference/v110/Hair.htm Scroll 3/4 of the way down to find a smiley face. Instead of the Smiley face photo, replace that with a photo of grass to give you the varying colours that grass has. That's what I did for this image: http://www.hash.com/stills/displayimage.ph...um=58&pos=4 Exercise 20 in TaoA:M also has the technique for colouring hair by decal. Quote
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