Masna Posted May 14, 2008 Share Posted May 14, 2008 Hello everyone, I was wondering, is there a more recent version of the TreeZ plug-in than I'm using? I don't know which one I'm using, but it still has some bugs: Quote Link to comment Share on other sites More sharing options...
DarkLimit Posted May 14, 2008 Share Posted May 14, 2008 -I have never used this plug-in.....why not use the tree that's on the CD by johnartbox? or is it not customizable?- Quote Link to comment Share on other sites More sharing options...
Masna Posted May 15, 2008 Author Share Posted May 15, 2008 I'm currently working on a short film, which I really should post on the forum, and I need the tree's roots to dig out and through the Floating Island. I've never seen any trees in the libraries, but I use v.13.0t. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted May 15, 2008 Share Posted May 15, 2008 there was just a recent post showing how o use the plugin recently use the search in the upper right to look for it what you could also do is after you build a tree select it and do a copy flip attach and you can then adjust the mirrored model on the bottom for the roots quick example Quote Link to comment Share on other sites More sharing options...
Fuchur Posted May 15, 2008 Share Posted May 15, 2008 Where exactly is the problem occuring? I used the Plugin recently for several trees. If you really need roots (most people dont need them and they will only add to your rendertime), do it in the way John described it. For all of you who want to know how to use treez, which is a very good plugin(!): 1.) Create a spline-ring as base (it doesnt have to be a circle. Quite everything is possible). 2.) Select it and name the group "base". 3.) Now you can create some splines manually above the base-ring. Every point will be the aim for one of the branches. (You can although use the lath-tool, etc. ANY CP will be used, if it is a geometry, or only a spline) 4.) Create a new action and rightclick anywhere in it. Go to Wizards-> Treez 5.) If you click anywhere you will see that geometry was created. It is separted into several different groups which will give access to different levels of the tree. One thing I noticed so is, that the normals are often flipped. For rendering-projects this is NOT important. Only if you want to use it in a game-engine it can be a problem and you will have to flipp the normals manually. *Fuchur* Quote Link to comment Share on other sites More sharing options...
Caroline Posted May 15, 2008 Share Posted May 15, 2008 And don't forget Holmes' tutorial. I spent a happy afternoon with this tutorial making all sorts of weird and wonderful creations. Thank you, Holmes. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted May 15, 2008 Share Posted May 15, 2008 And don't forget Holmes' tutorial. I spent a happy afternoon with this tutorial making all sorts of weird and wonderful creations. Thank you, Holmes. Caroline, words like those just make my day. Thank you Quote Link to comment Share on other sites More sharing options...
Masna Posted May 15, 2008 Author Share Posted May 15, 2008 Thanks for the tut Holmes! I spent about an hour of my day creating bizzar trees. I found an easy and effiecient way to make roots. I just create a seperate tree and flip it. Then I model the branches to slightly protrude from the island. Quote Link to comment Share on other sites More sharing options...
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