flashawd Posted October 14, 2007 Share Posted October 14, 2007 I am trying to work on my modeling skills to bring them up a bit and decided to create a red eyes tree frog character and had a couple of questions about the materials I placed on him. First question- is there a way to make where the green and white mix under his mouth "blend" together instead of a perfect line? Second question- is there a way to make the green skin not so perfect - have some of the green bumps smaller and some larger? Thanks for any help - Eric Quote Link to comment Share on other sites More sharing options...
c-wheeler Posted October 14, 2007 Share Posted October 14, 2007 I would certainly consider using decals for the frog skin, rather than materials. Materials are nice, but they are not so easy to blend - plus they can push the render times way up. I would set up the frog in various decal poses - there are several nice tutorials on the web for this - just like texturing a face. Produce skin maps(decals) using the materials you already have, then use painting techniques, layering bumps etc.to achieve exactly the results you want. That way you can produce just the sort of blending you want, as well as make specularity, bump and other maps. Quote Link to comment Share on other sites More sharing options...
flashawd Posted October 14, 2007 Author Share Posted October 14, 2007 Thanks for your reply c-wheeler. Quote Link to comment Share on other sites More sharing options...
Luuk Steitner Posted October 14, 2007 Share Posted October 14, 2007 I think you should definitely try A:M Paint Quote Link to comment Share on other sites More sharing options...
flashawd Posted October 14, 2007 Author Share Posted October 14, 2007 Hi Luuk - I actually just bought A:M Paint - I am going to play around with this model in there - looks like a great program. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted October 15, 2007 Share Posted October 15, 2007 by using the gradient combiner you can blend but the other methods suggsted would be easier or at least easier to control here are two darktree materials blended Nice frog head Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 15, 2007 Hash Fellow Share Posted October 15, 2007 Or possibly a material effector could be used for irregular area blending. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted October 15, 2007 Share Posted October 15, 2007 But a material effector could interfere with anything it got close to Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 15, 2007 Hash Fellow Share Posted October 15, 2007 But a material effector could interfere with anything it got close to I guess I thought there was some sort of parent child thing involved. maybe not. Quote Link to comment Share on other sites More sharing options...
flashawd Posted October 16, 2007 Author Share Posted October 16, 2007 Hi John - that is very cool - I am going to have to learn about gradient combiners. Quote Link to comment Share on other sites More sharing options...
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