sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I have a stone floor texture. I bring it in as a decal, but it has to be re-sized. I have a high contrast black & white version I want to used as a bump. How do I get them aligned? I've been struggling with them, and they have to be perfectly in sync or it looks like a red/green stereo image, seen without the glasses.

STONE_FLOOR_QUESTION.jpg

  • Replies 7
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

Posted

Simply drag and drop your bumpmap (if the bump and colormap has the same ratio as Paul mentioned) into the image folder on the decal

 

bump.jpg

Posted
Simply drag and drop your bumpmap (if the bump and colormap has the same ratio as Paul mentioned) into the image folder on the decal

 

bump.jpg

 

I'm having a problem with the "simply" part of the instructions. I've brought the Color and Bump Maps in as Decals. I've gone to Properties and told A:M that the bump is a bump and set a value. At this point, I'm assuming from your instructions that I should be able to drag the Bump from its Image Folder to the Color Image Folder. But A:M won't allow it. It get a red 'Prohibited' circle under the cursor, and a "bing!' chime as I attempt to insert the bump into the new folder. Should I be pulling the Bump Map from a different place? I tried opening both the textures Folder in My Documents and dragging the Bump over to the PWS. But that didn't even get me a red circle and chime. Just nothing. Where am I missing it? Thanks.

STONE_FLOOR_QUESTION_02.jpg

Posted

drag the image from the main Image folder (on the top of A:M's pws) and onto the decal image folder. You can set the Type of image and other attributes within the decal image folder

Posted
drag the image from the main Image folder (on the top of A:M's pws) and onto the decal image folder. You can set the Type of image and other attributes within the decal image folder

 

Or right-click on the decal-imagefolder, say "new image", browse it and set the at its attributes (at the decal-imagefolder) "bump" or "displacement".

Posted

Part of the confusion is the fact that you made two decals, one for the floor map and one for the bump map. Delete the bump map decal and then drag the floor bump map from the main images folder to the floor decal images folder. There it will default to a color map. Now click on the map you just dragged into the decal images folder and change the default "Type" to bump in the properties pane.

bump.jpg

Posted
"Part of the confusion is the fact that you made two decals, one for the floor map and one for the bump map...."

 

There it is! You have hit the nail on the head. My mindset is from the bad old Polygon days. All my previous experience has been that two maps were needed, the bump being greyscale and labeled as a bump.

 

Thank you all for the assist.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...