no_wang_involved Posted May 25, 2007 Posted May 25, 2007 im not new to animation master. just bones. im not very good at applying bones or manipulating them once there in. any tips? Quote
Dhar Posted May 25, 2007 Posted May 25, 2007 Just follow these tutorials. Especially the one titled "Show Some Back Bone" Quote
no_wang_involved Posted May 25, 2007 Author Posted May 25, 2007 i didnt find the tutorials that helpful. the voice was dificult to understand and the instructions were... lacking somthing. more specific question: whats with the little blue plus thing? the one for the knees and ankles and gut?cant aply it at all. Quote
Dhar Posted May 25, 2007 Posted May 25, 2007 That is a Null - it is a target that the leg bones are constrained to so that, instead of moving each bone individually to simulate a walk, you simply move the Null where you want and the leg, thigh, foot bones will follow it to be at the right place. You do not "assign" CP's to a Null (normally). I am sorry the video didn't work for you. The same exercise can be found in the manual that came with your A:M CD I don't know how much experience you have with A:M, but rigging a character properly takes experience. That is why A:M made it easy with a rig that can be applied to a model (usually a human/oid), so that you don't have to go through the time consuming process of building a rig. Quote
largento Posted May 25, 2007 Posted May 25, 2007 This might be helpful for you, Wang: http://migrate.hash.com/forums/index.php?showtopic=22803 The first part of the first Squetch Installation video tutorials has a section where David Simmons goes over the basics of bones. I'm still learning myself. There's a tremendous amount of things that you can do with bones. Even if you do not plan to use the Squetch rig, there's still a wealth of information passed on in these videos. Quote
Admin Rodney Posted May 25, 2007 Admin Posted May 25, 2007 There is a whole forum area dedicated to rigging and relationships so spend some time there. Concentrate on the basics first... it'll help! http://migrate.hash.com/forums/index.php?showforum=43 Quote
Hash Fellow robcat2075 Posted May 25, 2007 Hash Fellow Posted May 25, 2007 First, make sure you have completed the tutorials in "The Art of A:M" that came with your CD. Most of your questions about "Applying" and "Manipulating" bones are answered there. And any other tutorial you do will expect thatyou already know what is in "The Art of A:M" Here's a simple tutorial about constraints The simplest IK leg Quote
no_wang_involved Posted May 25, 2007 Author Posted May 25, 2007 my experience is limited. i have been modeling for almost 2 years in school (an hour a day or so) plus what i have done at home. i have gotten pretty good (in my opinion) at modeling things, but people skills are a little off. i have applied bones to the current model im working on but the nulls dont do... anything. i havnt been able to apply them. and things like the sholders arnt moving quite right. i have messed with the CP options and applied them as best as it makes sence. nothing works help me! and i watched the video again. still dosnt help Quote
Hash Fellow robcat2075 Posted May 25, 2007 Hash Fellow Posted May 25, 2007 There's a limit to what people will be able to do with general questions. Post a picture of your model doing something wrong and ask a specific question. We really don't know what you mean by "applying" a bone. We can guess but you haven't liked any of our guesses yet, so... you need to be more specific and clear about what the trouble is. For example, you don't explain what you are trying to do with nulls , so we can't really know if you're even using them right to begin with. post some screen captures. Quote
no_wang_involved Posted May 26, 2007 Author Posted May 26, 2007 ill get some next time im on the comp at school. somthings wrong with the comp at home, prj. files dont move from home to school well. the project is venom suit spider-man(comic book version not movie) and the skin dosnt move in a realistic manner. there are streaches and sharp parts wher there shouldnt be. Quote
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