dborruso Posted April 24, 2007 Share Posted April 24, 2007 Messing around with hair and ao today, this is what I have so far. I'll try to make it better. Quote Link to comment Share on other sites More sharing options...
thetanman Posted April 24, 2007 Share Posted April 24, 2007 that is a very good start dborruso! i am not very good at hair, but i have only two crits: 1) i dont like the big hump on the head (what is that btw), and 2) i think the beak needs to be pointed more upwards instead of being pointed down so much. do you know what i mean? anyways good job!!!!! Quote Link to comment Share on other sites More sharing options...
Dhar Posted April 24, 2007 Share Posted April 24, 2007 When you said chick I thought you meant a girl. I was expecting another string bikini clad super model or something! What a disappointment Hey, your chick is cute Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 24, 2007 Author Share Posted April 24, 2007 Yeah tanman, my bird is a freak of nature. I like him like that though. That was intentional misleading on my part dhar lol. I'm glad someone thought that. Quote Link to comment Share on other sites More sharing options...
heyvern Posted April 24, 2007 Share Posted April 24, 2007 Chic with hair... You are evil and mean teasing like that. p.s. Strangest looking... chic... ever. But kind of cute. His hair seems too... "hard"... either not feathery enough or not fuzzy enough. Depends on what effect you are after. Good start. -vern Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 24, 2007 Author Share Posted April 24, 2007 yeah i would like it to be a little more fuzzy. Any tips anyone? Quote Link to comment Share on other sites More sharing options...
cuboos Posted April 24, 2007 Share Posted April 24, 2007 make the ground abit more darker, it makes it look abit more realistic IMO Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 24, 2007 Author Share Posted April 24, 2007 Update. I pointed up the beak a little like tanman said. I think it looks better. I darkened the ground. I think it might look better if I just make it grey though. I'll try out different colors. Now I'll try to get the hair fuzzy. Be back with updates later. Quote Link to comment Share on other sites More sharing options...
oakchas Posted April 24, 2007 Share Posted April 24, 2007 I like him... He kinda looks like a walking sponge with a beak, and no pants (square or otherwise) Quote Link to comment Share on other sites More sharing options...
totlover Posted April 24, 2007 Share Posted April 24, 2007 Are the lumps on his head that thetanman said.... are they Ears? Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 24, 2007 Author Share Posted April 24, 2007 fuzzy wuzzy! I dont know what the lump on his head is, just his shape. Quote Link to comment Share on other sites More sharing options...
totlover Posted April 24, 2007 Share Posted April 24, 2007 oh ok.. Quote Link to comment Share on other sites More sharing options...
thetanman Posted April 25, 2007 Share Posted April 25, 2007 that looks so much better!! keep up the good work. are you going to animate him when you get done? Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 25, 2007 Author Share Posted April 25, 2007 I might rig him up and do a little something with him. I won't be using ao for an animation render with hair though. I turned down the ambient value on this last render anyway so it didn't make as much difference as a 2 and a half hour render should take anyway. I'd like to do a little more refinement to the hair too. Someone suggested I give him arms. That might be funny. I'm thinking about it. I have a hard time rigging without tsm these days. I need to learn to use and modify the squetch rig. Quote Link to comment Share on other sites More sharing options...
goodguy20k Posted April 25, 2007 Share Posted April 25, 2007 A few thoughts (warning, these will kill your render time... ) 1) If you want to use dynamics, create a longer hair (you need at least 1cm of hair per control point). I use about 4cm, with 3 control points. Then move to your hair emitter properties and give it a length percentage of say, 25%. You now have 1cm long hair that is semi-dynamic. (Semi, because it only somewhat follows the control points. You'll have to play with this to see what I mean. 2) Transparency. Just as you adjust the hair width over length, make the tips transparent. It sells the "soft" look BIG time. (And hits your render time just as hard... ) I usually set it to 0% at 0, 0% at 90, and 100% at 100. Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 25, 2007 Author Share Posted April 25, 2007 I put a simple rig in him. Here is a quick little animation. Does anyone know how to get rid of the shimmering in the hair? bird1.mov Quote Link to comment Share on other sites More sharing options...
dborruso Posted April 26, 2007 Author Share Posted April 26, 2007 Here he is without the shimmer. Now I have to think of a funny animation for him. Yves gave me tips for getting rid of the shimmer. I made the hair thicker and used multipass. bird2.mov Quote Link to comment Share on other sites More sharing options...
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