sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Chick With hair and ao


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that is a very good start dborruso! i am not very good at hair, but i have only two crits: 1) i dont like the big hump on the head (what is that btw), and 2) i think the beak needs to be pointed more upwards instead of being pointed down so much. do you know what i mean? anyways good job!!!!!

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Chic with hair...

 

You are evil and mean teasing like that.

 

;)

 

 

p.s. Strangest looking... chic... ever. But kind of cute. His hair seems too... "hard"... either not feathery enough or not fuzzy enough. Depends on what effect you are after. Good start.

 

-vern

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Update. I pointed up the beak a little like tanman said. I think it looks better. I darkened the ground. I think it might look better if I just make it grey though. I'll try out different colors. Now I'll try to get the hair fuzzy. Be back with updates later.

post-1974-1177434289_thumb.jpg

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I might rig him up and do a little something with him. I won't be using ao for an animation render with hair though. I turned down the ambient value on this last render anyway so it didn't make as much difference as a 2 and a half hour render should take anyway. I'd like to do a little more refinement to the hair too. Someone suggested I give him arms. That might be funny. I'm thinking about it. I have a hard time rigging without tsm these days. I need to learn to use and modify the squetch rig.

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A few thoughts (warning, these will kill your render time... ;) )

 

1) If you want to use dynamics, create a longer hair (you need at least 1cm of hair per control point). I use about 4cm, with 3 control points. Then move to your hair emitter properties and give it a length percentage of say, 25%. You now have 1cm long hair that is semi-dynamic. (Semi, because it only somewhat follows the control points. You'll have to play with this to see what I mean.

 

2) Transparency. Just as you adjust the hair width over length, make the tips transparent. It sells the "soft" look BIG time. (And hits your render time just as hard... ;) ) I usually set it to 0% at 0, 0% at 90, and 100% at 100.

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