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Hash, Inc. - Animation:Master

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Posted

now that AM has all these cool rendering features like AO... its time to have fun with it..

 

I tend to light my models first and see if there are any probz.. you can tell that I need to fix near the forehead (flat) and the bottom outside of the eyes.. (spline popping out)

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Posted

When you open wide your mouth will pull the ouside of th eupper lips down to form an O shape rather than a D shape. Model looks good at low res - any hi res versions of the render?

 

Cheers

Posted

Looking pretty great. Are you going to complete the entire head, or is this just for

play. Personnally, I'd like to see you put the head on a body and animate it. :).

 

I agree that the lip poses to need a little tweaking. They are a little unnatural

right now. Usually when a mouth opens, the corners don't really move up or down

because that is where the most stretching of the skin occurs. When a smile is added

to that, the corner do come up some, but not that much.

 

You have done great work so far. Keep up the good work.

Posted

A good way/start to get the mouth corners to move naturally is to weight them 50% with the head and the jaw bone. Nice work so far.

Posted
hey is it just me or have all the images vanished...

well for the images from when i saw them a while ago, nice work!

 

i am not sure if this is what you mean black mage... but i cant see any images on the forums that are attached...

Posted
hey is it just me or have all the images vanished...

well for the images from when i saw them a while ago, nice work!

 

i am not sure if this is what you mean black mage... but i cant see any images on the forums that are attached...

but the ones on the super mario forum....

Posted

this is strange..

 

I too.. can not see these files anymore lol..

 

oh well.. I'll post em on my site at one point.. I threw that together last night...

 

 

I'm now going to look vain and stare at the mirror for a bit to plan some splines lol

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