chris11jed Posted February 25, 2007 Posted February 25, 2007 Hello all, Just wondering if there is a list of usable image file formats that can be used for decals. I know '.jpeg' can be used, however after modifying an image in adobe photoshop and then applying it to my model as a decal, nothing showed up. Sorry I can't say what file format it was, I'd scrapped it and used a .jpeg instead. However after a while I started to wonder. So does anyone have a list? Also more to the point can I use a .gif or .png image file without changing settings in decal? Happy animating! Quote
higginsdj Posted February 25, 2007 Posted February 25, 2007 TGA, JPG, BMP, DIB, PNG, HDR, PIC, PCX, EXR, AVI, MOV are all listed as valid image file formats. Cheers Quote
Caroline Posted February 25, 2007 Posted February 25, 2007 Your jpeg should have worked, though I believe most people use tga format, as it is a lossless format, whereas jpeg will give compression problems. Quote
chris11jed Posted February 25, 2007 Author Posted February 25, 2007 Hi David, Thanks for the quick reply, nice work! I am trying to put a map of the world on a sphere that has the oceans transparent and the land mass black. Photoshop allows me to save a transparent background which helps and it saves as .png but not so with .jpeg, so I'll give it a go. One more question; I want to make the black land mass (from seeing it through the sphere/planet) change color, to blue as the planet spins. Is this possible on the one sphere or would i extrude another one outside/inside the original and decal the same map of the world (now with blue colored land mass) on the outside/inside? Or am I barking up the wrong tree and there's a complete other way to do such a thing? Quote
chris11jed Posted February 25, 2007 Author Posted February 25, 2007 G'Day Caroline, Yes the jpeg did work. My globe with world map decal spins like a charm. My problem was pre-AM in photoshop. It didn't like transparent parts in an image. But Now.... Thanks for the reply cheers chris Quote
C-grid Posted February 25, 2007 Posted February 25, 2007 Hi David, Thanks for the quick reply, nice work! I am trying to put a map of the world on a sphere that has the oceans transparent and the land mass black. Photoshop allows me to save a transparent background which helps and it saves as .png but not so with .jpeg, so I'll give it a go. One more question; I want to make the black land mass (from seeing it through the sphere/planet) change color, to blue as the planet spins. Is this possible on the one sphere or would i extrude another one outside/inside the original and decal the same map of the world (now with blue colored land mass) on the outside/inside? Or am I barking up the wrong tree and there's a complete other way to do such a thing? I made an example of how one could approach this... Niels Project1.zip example.mov Quote
the_black_mage Posted February 26, 2007 Posted February 26, 2007 actualy in v12 png formats tend to darken.... Quote
Fuchur Posted February 26, 2007 Posted February 26, 2007 Did it appear when you did a preview-rendering or only not when you used the shaded-view? *Fuchur* Quote
the_black_mage Posted February 26, 2007 Posted February 26, 2007 the image period, right when you open the image is twice the darkness. and it effects materials and every thing... Quote
AProd Posted February 26, 2007 Posted February 26, 2007 I've always been a big Targa fan. I use it for everything--decals, rendering out to, etc. It's lossless and can carry an alpha channel. Plays well with video, too. The only problem I ever had was back when Adobe Photoshop 7 first came out--it had a problem with the alpha channel (they provided a patch to fix it, but it's something to look out for if you have that version of PS). Cheers, and good luck! Quote
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