gazzamataz Posted February 1, 2007 Posted February 1, 2007 He has finally reached planet Bear? And being a brave soul decides to go exploring… However, the background seems to fuzz for the first three quarters of the flick but not the rest. I have a horrid feeling this is going to be a pain when going to final render. Ideas anyone? Do I need to use Multi-Pass on this one? Spaceship Landing Quote
totlover Posted February 1, 2007 Posted February 1, 2007 i like it i cant give any tips because that is way past me i like it though Quote
nf1nk Posted February 1, 2007 Posted February 1, 2007 I like the look, but I feel like the timing could use help. it would be nice if the space ship sat for 1/2 a second before the elevator happens, then another 1/2 second before the door opens. I like that some the background falls out of focus, it feels more real. Quote
frosteternal Posted February 1, 2007 Posted February 1, 2007 He has finally reached planet Bear? And being a brave soul decides to go exploring… However, the background seems to fuzz for the first three quarters of the flick but not the rest. I have a horrid feeling this is going to be a pain when going to final render. Ideas anyone? Do I need to use Multi-Pass on this one? Spaceship Landing I'm not entirely sure what is causing the noisy background; but it appears that whilst the background (read : camera) is moving, the background "fuzzes" or become all crawling with tiny dots of noise. (Did you render directly to a compressed format like quicktime or Avi?) I also suspect that whatever texture you are using is too finely-grained, and might benefit from a little blur to soften the "crawly" effect. It could just be poorly anti-aliased bits of texture due to lower resolution. Try scaling up the roughness or whatever texture you are using and see if that helps. Quote
Zaryin Posted February 1, 2007 Posted February 1, 2007 Haha, that was great, Gary. I love the little elevator type thingy he comes out of. Way better than just meterialization. I love it. Quote
Nunsofamerica Posted February 1, 2007 Posted February 1, 2007 Ahh! attack of the croch! Sorry. wonderful. love the beginning fly in Quote
gazzamataz Posted February 7, 2007 Author Posted February 7, 2007 Thanks for the replies everyone frosteternal I'm not entirely sure what is causing the noisy background; but it appears that whilst the background (read : camera) is moving, the background "fuzzes" or become all crawling with tiny dots of noise. (Did you render directly to a compressed format like quicktime or Avi?)Yes, I noticed that too. I have checked the f-curves of the camera and they seem fine. It is only when the camera id totally still that the fuzz stops. I have done a test uusing Multi-Pass at 4 X 4 (16 Passes) and that seems to reduce the fuzz but not totally. I am going to have to ask Hash Support on this one since this scene will be used quite alot in the film. I also suspect that whatever texture you are using is too finely-grained, and might benefit from a little blur to soften the "crawly" effect. It could just be poorly anti-aliased bits of texture due to lower resolution. Try scaling up the roughness or whatever texture you are using and see if that helps. I will try this later - hope it helps! nf1nk I like the look, but I feel like the timing could use help. it would be nice if the space ship sat for 1/2 a second before the elevator happens, then another 1/2 second before the door opens. I agree. I have incorporated your suggestion. In fact the reason that the flick is a little too quite is because I have noticed an anomally when rendering out to a shaded mode QT movie which I use when previewing. It seemed to output everything at 15 fps rather than 30fps which I was expecting. So in the final render everything was a bit quick. New render coming later… Quote
gazzamataz Posted February 11, 2007 Author Posted February 11, 2007 Done the alterations to the animation and re-rendered it using Multi-Pass 4x4 - still got the flickers I will definately have to ask Hash HQ about this one. I rendered part of the animation on my iMac, only the last part. See if you can notice the Mac rendered bit (I'll give you a clue 'Spots'). I definately will not be using my Mac to do any more rendering… Spaceship Landing Again Quote
largento Posted February 11, 2007 Posted February 11, 2007 That was pretty cool! I liked the little step-back he took when the doors opened. :-) I'm still new to this, so I'm not seeing the difference you're talking about with the iMac render. What specifically doesn't work on the Mac render? (I'm on a Mac and won't have any other option but to use it to render.) Quote
gazzamataz Posted February 11, 2007 Author Posted February 11, 2007 largento Glad you liked my flick but I fear I miss-worded my comments on rendering on my iMac. The Mac renders fine it's just slower. What I did to speed my rendering up was to render a few frames on my iMac and merge them with those rendered on my PC. I was hoping that it would be A-OK but I noticed an anomally. If you look closely at the spots on the alien as he walks away from the spaceship they change… That's why I won't be using my Mac and my PC to render the same scenes. However, I am now very tempted to try Boot Camp because it will run faster and hopefully work with Net Render. Quote
largento Posted February 11, 2007 Posted February 11, 2007 largento Glad you liked my flick but I fear I miss-worded my comments on rendering on my iMac. The Mac renders fine it's just slower. What I did to speed my rendering up was to render a few frames on my iMac and merge them with those rendered on my PC. I was hoping that it would be A-OK but I noticed an anomally. If you look closely at the spots on the alien as he walks away from the spaceship they change… That's why I won't be using my Mac and my PC to render the same scenes. However, I am now very tempted to try Boot Camp because it will run faster and hopefully work with Net Render. *whew!* :-) Now that you point it out, I can see a place where it looks like the spots jump. I didn't notice it until you pointed it out, though. Quote
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