Ravager Posted November 26, 2006 Posted November 26, 2006 well, i did the advice on the magnifying class one, and it looks all blury( i use it for a sniper rifle scope). does anyone know how to make something appear at least 3x larger by looking at it through a model (or patch) without looking blury like under a magnifying glass? (hope i'm not being complicated) NEVER MIND FIXED one more thing, how do you make something completely transparent and have a reflection, like a glass window? thanks again. Quote
Dhar Posted November 26, 2006 Posted November 26, 2006 one more thing, how do you make something completely transparent and have a reflection, like a glass window? thanks again. Refer back to the magnifying lense video, it shows how to make the surface transparent (I believe he used 95% Transeparency) and you can give it some Reflectivity. You find all these in the Project Work Space under your model's properties (the little triangle next to your model's name that opens a whole drop down menu). Quote
Ravager Posted November 26, 2006 Author Posted November 26, 2006 oh, cause i made it 100% and it had no reflection even though it was on. Quote
Hash Fellow robcat2075 Posted November 26, 2006 Hash Fellow Posted November 26, 2006 well, i did the advice on the magnifying class one, and it looks all blury Maybe your lens is not "focused". Maybe the objects you are looking at aren't the right distance. Maybe your index of refraction is too high. oh, cause i made it 100% and it had no reflection even though it was on. You need three things: -your surface must have reflectivity -Your render settings must have Reflections "ON" -your scene must have something for the object to reflect. Quote
Admin Rodney Posted November 27, 2006 Admin Posted November 27, 2006 You could also cheat the look of reflectively in some shots (especially stills) and use an image/layer with transparency. You'll generally want to reverse the image though so keep that in mind. Quote
Bruce Del Porte Posted November 27, 2006 Posted November 27, 2006 I tried a scope using a decal. Here I shot the scene with a focal length of 200, panning between targets and then decalled the clip it to a "scope lens" panning on the same keys and rendered it at a focal length of 70. Decal Lens In addition to reflections, you may want some specularity as well. Quote
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