sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

well, i did the advice on the magnifying class one, and it looks all blury( i use it for a sniper rifle scope). does anyone know how to make something appear at least 3x larger by looking at it through a model (or patch) without looking blury like under a magnifying glass? (hope i'm not being complicated) NEVER MIND FIXED

 

one more thing, how do you make something completely transparent and have a reflection, like a glass window? thanks again.

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

one more thing, how do you make something completely transparent and have a reflection, like a glass window? thanks again.

 

Refer back to the magnifying lense video, it shows how to make the surface transparent (I believe he used 95% Transeparency) and you can give it some Reflectivity. You find all these in the Project Work Space under your model's properties (the little triangle next to your model's name that opens a whole drop down menu).

  • Hash Fellow
Posted
well, i did the advice on the magnifying class one, and it looks all blury
Maybe your lens is not "focused". Maybe the objects you are looking at aren't the right distance. Maybe your index of refraction is too high.

 

 

 

oh, cause i made it 100% and it had no reflection even though it was on.

 

You need three things:

 

-your surface must have reflectivity

-Your render settings must have Reflections "ON"

-your scene must have something for the object to reflect.

  • Admin
Posted

You could also cheat the look of reflectively in some shots (especially stills) and use an image/layer with transparency. You'll generally want to reverse the image though so keep that in mind.

Posted

I tried a scope using a decal. Here I shot the scene with a focal length of 200, panning between targets and then decalled the clip it to a "scope lens" panning on the same keys and rendered it at a focal length of 70.

 

Decal Lens

 

 

In addition to reflections, you may want some specularity as well.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...