steve392 Posted May 28, 2006 Share Posted May 28, 2006 [attachmentid=17051]I would like some crit please on this models face and hair ,steady now Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 28, 2006 Admin Share Posted May 28, 2006 (edited) You've been busy! Looks pretty fine from here. Eyelashes and Ears (assuming the ears aren't there already*) would be my suggestion. Her neck is a bit akward too. Perhaps less taper? Go Steve! *If you are wanting to bypass adding the ears a little more volume in the hair to hint at their presence would work. Edited May 28, 2006 by Rodney Quote Link to comment Share on other sites More sharing options...
jon Posted May 28, 2006 Share Posted May 28, 2006 hi steve! the neck taper caught my eye as well. she looks like she has good cheek bones, but i'd expect them to continue further up her face. along with the bridge of her nose, they contribute to deep, sunken eyes. but nothing really needs to be 'fixed'. ' ' ) lets see more! -jon Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 28, 2006 Author Share Posted May 28, 2006 Thank's Rodney ,thats a good idea thikenig the hair where the ears should be ,gotta get on that kneck lol Jon thank's for your advice ,could you give some sort of example of the cheek bones I did have probems with the shape there and I kno you do graet looking womens faces Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 28, 2006 Admin Share Posted May 28, 2006 jon said: lets see more! Rodney shields his PG13 eyes. Just kidding. Wireframes too Steve! Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 28, 2006 Author Share Posted May 28, 2006 [attachmentid=17053][attachmentid=17054]Changed the cheek's a bit and the kneck ,what you think lol am I on the right track Quote Link to comment Share on other sites More sharing options...
KenH Posted May 28, 2006 Share Posted May 28, 2006 She could really use another spline to define her cheek....running down from her eye. Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 28, 2006 Author Share Posted May 28, 2006 Thank's Ken Ill give that a go Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 28, 2006 Author Share Posted May 28, 2006 [attachmentid=17057]Here we are with another spline lol I think its an improvement Quote Link to comment Share on other sites More sharing options...
Muff Posted May 28, 2006 Share Posted May 28, 2006 The only thing I can say stands out is something with the Cheek and Jawline; seem a little too flattened out towards the front - or maybe not enough space/distance between their seperation? Quote Link to comment Share on other sites More sharing options...
oakchas Posted May 28, 2006 Share Posted May 28, 2006 Steve, You are doing better than I could. That said, will the wires here help? another "girly" yet another Look at the spline efficiencies here! And, aren't they beautiful girls? Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 29, 2006 Author Share Posted May 29, 2006 Wow yes theye are graet models ,it will be some time before, if ever I get to that stage but looking at those splines gives an idea of what to aim for ,cheers Quote Link to comment Share on other sites More sharing options...
Zaryin Posted May 29, 2006 Share Posted May 29, 2006 I'd like to see chor render. The eye seem way too blank right now. Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 29, 2006 Author Share Posted May 29, 2006 [attachmentid=17086]Zaryin heres a choro render and you right its not showing any reflection in the eyes and there is some strange shadows under the arms and kneck ,no idea why Quote Link to comment Share on other sites More sharing options...
dre4mer Posted May 30, 2006 Share Posted May 30, 2006 You might try a sphere in the shape of your eyes with transparency and some specularity to give some life to those eyes. Here are some decent settings for eye specularity (depending on the surrounding lighting) Nice work, -Ethan [attachmentid=17096] Quote Link to comment Share on other sites More sharing options...
Zaryin Posted May 30, 2006 Share Posted May 30, 2006 Those strange "shadows" look like reflections from the floor. Do you have reflection on your skin material? Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 30, 2006 Author Share Posted May 30, 2006 I don't have reflections on in the skinn ,its just colour ,no matt .Heres the properties window ,maybe you can see something that would cuase this ,cheers Maybe you could take a look at the model file for me if you have the time [attachmentid=17104] Quote Link to comment Share on other sites More sharing options...
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