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Hash, Inc. - Animation:Master

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Posted

Settings, AO 100% Intensity, 50% Occlusion

1 Bulb light at 25% intensity

Rendered in Multipass with 3 passes

 

01Ambient_Occlusion_test0.jpg

 

PS, yeah I know there is a flipped normal on her head. Will add more stuff later.

 

-Mark AKA (TacoBallZ)

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Posted

Looks good, Mark!

 

I was going to ask what ambient occlusion is. I haven't dared to touch those new properties yet, for fear of getting lost in there for days, but I am keen to try now. I'm not sure if A:M follows the same model but I found this explanation via a Google search:

 

Ambient Occlusion

 

It looks like it will add significantly to render times but I have yet to test it. I'm guessing that this is leading to baking lights into textures but I would love to hear an explanation of it's uses from someone who really knows.

 

More very cool tools! Thanks, Hash Inc!

Posted

Hey Mark, nice to see you posting your artwork again. She looks sweet.

 

Thanks Martin, we'll see how it goes. It's one of my New Year's Resolutions (To do more 3D).

Unfortunately, most people don't stick with their resolutions, however I am not most people.

 

I'm already eagerly anticipating next month's contest.

 

-Mark

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Posted
I'm already eagerly anticipating next month's contest.

 

Oh oh... looks like there's gonna be some competition!

Are you talking about the monthly image contest, the mini-movie contest... or both?

 

Looking forward to seeing more of your work on display here in the forum. :)

That IS a beautiful render.

 

Rodney

Posted

There's a thread in the Lighting Forum that's talking about ambient occlusion. Here's the thread. Render times will be much faster than if you were to use a light rig, and because you can set the quality of your ambient occlusion it can go even faster than that.

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