JohnArtbox Posted October 4, 2005 Posted October 4, 2005 A quick tree test built in half an hour with Sweeper textured in 2 minutes with BitMapStyle and rendered in 4 minutes with SkyCast.[attachmentid=9740] Quote
KenH Posted October 4, 2005 Posted October 4, 2005 Looks good. I'd love to see a tutorial of that if you ever get a chance. Quote
zandoriastudios Posted October 4, 2005 Posted October 4, 2005 Kewl! I'd like to hear more too! "bitmap style" is that part of sweeper? something new? what is that? Quote
dborruso Posted October 4, 2005 Posted October 4, 2005 Wow John That's a beauty. I would love to see a tutorial too. I dont have sweeper yet but looks like I must get it. I hope I can make something that good. What is the patch count on that? You are an awesome talent. Quote
JohnArtbox Posted October 6, 2005 Author Posted October 6, 2005 Thanks for the comments. I've posted a screen capture of the process here. Tree Capture I don't have time to clean it up or annotate it at the moment, but it should be reasonably easy to follow. Patch Count....Lots but I'm not sure exactly how many. I started with a base tree trunk and a very simple branch model. The tree trunk was stripped back from one of the trees I donated to the hashcd and I think both the images are on the hashcd as well. Quote
JuLy Posted October 7, 2005 Posted October 7, 2005 Wow the plug-in is nicelly done the only problem is that i dont think i would like to pay 15.00 dollars for just a plug-in! JuLy ;-) Quote
Admin Rodney Posted October 7, 2005 Admin Posted October 7, 2005 Wow the plug-in is nicelly done the only problem is that i dont think i would like to pay 15.00 dollars for just a plug-in! Some plugin cost a lot more than $15. That sounds quite reasonable. It usually boils down to how much you need what it can produce. An added benefit of supporting A:M Plugin creators is that it will help to support their continuing development of other cool products. Rodney Quote
KenH Posted October 7, 2005 Posted October 7, 2005 Wow the plug-in is nicelly done the only problem is that i dont think i would like to pay 15.00 dollars for just a plug-in! LOL! I'm glad you're using AM as your 3D software. Thanks for the tut John! I often wonder if the poly modifier could be used dynamically to make background trees (in this case) less detailed. Then as you get closer to them, they become high poly/patch. Quote
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