sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

seagull


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I tried a wingsfold.

In an action I got half the way in bonesmode, then I had to change to musclemode to reach the final folded wing.

By doing this ,I accidentally moved some cps when I scaled a whole spline running through body and legs..

How can I get rid of this specific musclemovement again now?

I see a lot of splinenumbers but how do I find the apropriate splin?

Any help on this matter anybody?

and

what do you folks think of the wingfold?

 

;>) Jake

 

 

( I wonder if this " Solving one problem- running into the next will ever stopp....)

 

Jake

SeagullWingcloseS110805.mov

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It looks to me like your problem is that the wings in the spread position are too big. If the tips of his wings when folded only reach roughly to his tail, then I would use that as a guide to how long they are. If the wings are the right length, then I don't think you'll have to do much more than maybe a little smart skin to clean up the wing fold.

 

Nice character!

 

Scott

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