thejobe Posted July 18, 2005 Posted July 18, 2005 hey guys i just got this idea for a new wallpaper i wanted to make so whats simpler than stacking some metal shiny balls. there are 206 balls in this pyramid just if your curious hope you like the picture picture size is 1280x1024 if you want a bigger one for your desktop i can make one. Quote
nixie Posted July 18, 2005 Posted July 18, 2005 That would look great with depth of field set up with a high multipass (have to be very high at that resolution!) maybe some colour too but not alot Regards - Nixie Quote
Guest jandals Posted July 18, 2005 Posted July 18, 2005 That's very cool. Right up there with this one: http://www.hash.com/stills/displayimage.php?album=25&pos=9 You have a couple on the left that don't quite seem to touch the floor, though. Do you plan to revise it any more or should I add it to my wallpaper collection now? Quote
thejobe Posted July 19, 2005 Author Posted July 19, 2005 so depth of feild ok i can do that and what color would you suggest? and it was done with 16 passes at 1280x1024 only took 9 mins to render should i do it with more passes then? if you want to add it go ahead i already have it as my wallpaper you can just replace it with the new one im going to make with depth of feild and stuff Quote
Roughy Posted July 19, 2005 Posted July 19, 2005 somehow...real nice feel to it... good stuff ^^ Quote
bentothemax Posted July 19, 2005 Posted July 19, 2005 Nice, i made something like that . . . i'll post it up when i find it, but thats cool. . . . When i first read this i thought it said "MEATBALL pyramid" Ben Quote
Scottj3d Posted July 19, 2005 Posted July 19, 2005 . . . When i first read this i thought it said "MEATBALL pyramid" Ben Ha-Ha, Me too! I don't feel so bad now! Quote
Mr. Jaqe Posted July 19, 2005 Posted July 19, 2005 Same here, I was thinking "messy messy messy, do I really dear to enter that thread?" Very good idea, good result, I could deffinetly digg it! Quote
ChrisThom Posted July 20, 2005 Posted July 20, 2005 . . . When i first read this i thought it said "MEATBALL pyramid" Mmmmmmmmm, Meatball Pyramid. Quote
thejobe Posted July 20, 2005 Author Posted July 20, 2005 ok now you guys made me hungry shame on you hehe ok now i have to make a meatball pyramid hehe thx all for the feedback. actually make me feel good that i did something good. im have trouble trying to get the depth of field to work not sure what to set it at but ill figure it out im going to do it at 16 passes since it seems to come out nice that way for that resolution. ok off to make meatballs mmmm meatballs Quote
bentothemax Posted July 20, 2005 Posted July 20, 2005 For the DOF, try making your focus point the center of the chor, or basically however far away your camera is. Make your far focus as far as the farthest ball from the camera, and make your near focus, your closest ball to the camera . . . that should work. Ben P.S. I'm looking forward to that meatball pyramid . . . make sure it's sausy! Quote
nixie Posted July 20, 2005 Posted July 20, 2005 also make sure the settings for DOF are in the render settings, I used to input it in the render settings manually Regards Nixie Quote
thejobe Posted July 20, 2005 Author Posted July 20, 2005 oh ok i see now so simple yet so hard and yet again so.... umm i ran out of things to say but you know what i mean. trying to do a render now trying a couple of other things as well. should have something by the end of today. Quote
thejobe Posted July 21, 2005 Author Posted July 21, 2005 ok i cant get DOF to work ive tried for 4 hours now every possible setting and nothing can anyone point me to a tutoiral or something Quote
nixie Posted July 21, 2005 Posted July 21, 2005 Its simple! In the CHO click on the camera (either the camera itself or the link in the PWS) Now go trough the property settings to render settings - look for DOF turn it on and you can now change depth of field. It consists of three numbers in the properties box and is displayed on the camera framing lines. To change it just cycle up or down the focus distance amount to move the main focus. Now change the far focus and near focus amounts to how you want them. anything within the three squares now part of the camera will be in focus (more or less) anything outside of them will be blurred. The further away from these three boxes an object is, the more blurred it will be. The more blurred an object is, the more passes you will need to use to get a nice smooth image. make sure MULTIPASS is ON and what iv been doing is write these settings down before final render; for some reason I cant get the render to automaticaly pick up the camera settings so I manually input the same focal distances into the advanced render settings. again - Make sure DOF is set to on and the right amounts. There, that should cover it more or less! so hurry, I need a new wallpaper! Regards - Nixie Quote
thejobe Posted July 22, 2005 Author Posted July 22, 2005 oh ok i see what i was doing wrong i was trying to fit it all in the 3 boxes ok let me try this and ill post it Quote
thejobe Posted July 22, 2005 Author Posted July 22, 2005 here you guys go 25 passes at 1280x1024 with DOF 15 mins to render i think i went a little overboard Quote
thejobe Posted July 22, 2005 Author Posted July 22, 2005 Its simple! In the CHO click on the camera (either the camera itself or the link in the PWS) Now go trough the property settings to render settings - look for DOF turn it on and you can now change depth of field. It consists of three numbers in the properties box and is displayed on the camera framing lines. To change it just cycle up or down the focus distance amount to move the main focus. Now change the far focus and near focus amounts to how you want them. anything within the three squares now part of the camera will be in focus (more or less) anything outside of them will be blurred. The further away from these three boxes an object is, the more blurred it will be. The more blurred an object is, the more passes you will need to use to get a nice smooth image. make sure MULTIPASS is ON and what iv been doing is write these settings down before final render; for some reason I cant get the render to automaticaly pick up the camera settings so I manually input the same focal distances into the advanced render settings. again - Make sure DOF is set to on and the right amounts. There, that should cover it more or less! so hurry, I need a new wallpaper! Regards - Nixie this is how Quote
steve392 Posted July 22, 2005 Posted July 22, 2005 Thank's ,a good explanation I finally got it Quote
nixie Posted July 22, 2005 Posted July 22, 2005 Glad it helped! If I ever get a website il make a illustrated tutorial! but can you see how multipass works in this instance? you can make out (because it's at a high resolution) all the passes you used to produce it, Thats why if you wanted to produce a really smooth DOF at a high resolution youd need alot of passes! here the same finger rendered in shaded mode only (im not crazy after all) Iv focused very tightly on just the tip of the finger - much like a camera 'Macro lens' would. 9 pass, 36 pass and 256 pass respectively: 9 pass (see banding) Quote
nixie Posted July 22, 2005 Posted July 22, 2005 36 pass: smother, fine for animation but as a still its not perfect. Quote
nixie Posted July 22, 2005 Posted July 22, 2005 finally 256 pass: good ob this was just shaded mode, final would have taken ages! but see how smooth it is in comparison. Sorry dude for hijacking your thread but DOF is so simple yet hard to get started with that I thought it might help a few! Nice job on the balls too! Quote
thejobe Posted July 22, 2005 Author Posted July 22, 2005 no please do this is good info hehe if i can get a lesson out of something i made then its all worth it 256 pass looked really good maybe ill give it a try the 25 passes took 15 mins so i say 256 passes is an hour i can live with an hour Quote
nyahkitty Posted July 22, 2005 Posted July 22, 2005 I wonder if you rendered that finger out using the depth field buffer only and then use that data in a compositing software to fake DOF blur. Who knows, maybe you could even comp it in A:M. That would be cool. If it's possible to comp using Z axis data, then you could make nice renders in final mode, process it in a comp app and then have a nice DOF image in far less time. Someone care to try this? I'm busy adding a CG set extension to live action footage of a movie set where the camera pans (the Anzovin Live Action CD's are a wonder). Quote
nixie Posted July 23, 2005 Posted July 23, 2005 its an idea, might be a ood time saver if it works, I personally dont have any cmpositing software as of yet, nor v12! I need to save those pennies! Regards - Nixie Quote
thejobe Posted July 25, 2005 Author Posted July 25, 2005 i took his idea of trying to blur in compsition and it came out ok but if i put more passes on the DOF i think it would look better here take a look Quote
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