jfirestine Posted November 8, 2003 Posted November 8, 2003 Here is a basic shark. Can anyone give me advice about creases and wrinkles. I am going through and checking the splinage, but I just cannot seem to smooth this guy out. Any help would be greatly appriciated. Quote
DarkLimit Posted November 8, 2003 Posted November 8, 2003 neat shark he looks good overall... when I examine your mesh I notice u got some hooks in there that's causing some problems..... by the mouth and the fin - now when a spline's uniform is broken it becomes ( unsmoothed ) so you wanna make sure your splines are all connected properly.. also the tip of his nose u may wanna add a few more cp's to round it of a bit.. overall good modeling... he will make my fishes run like hell Quote
dreamin3d Posted November 8, 2003 Posted November 8, 2003 Looks good so far. I was looking at the wireframe and it looks to me that the small fins just in front of the tail are separate from the main body. Will this cause you any problems in animating? Quote
Hash Fellow robcat2075 Posted November 8, 2003 Hash Fellow Posted November 8, 2003 i love that grimace that sharks always seem to have. I hope you'll add some gills. I suppose they could be an image map but modeling them would look cooler. I realize splicing them in will invite more spline problems but it's a learning opportunity anyway, right? Quote
jfirestine Posted November 8, 2003 Author Posted November 8, 2003 I plan to add gills, but don't know if I should use Bump/displacement mapping, or model them with splines? I am also in the process of removing hooks and try to better position the splines for less creases. I need to connect the fins near the tail to the body. Separate objects may cause problems during animation. I need to test it. I need to fix the mouth area too. Here is a close up of the teeth. I plan to add more variation at each tooth to break up the uniformity. Thanks again for all your input. This has been a fun model to work on. My son loves it and wants to see it animated! Quote
JohnArtbox Posted November 8, 2003 Posted November 8, 2003 I have a brute force approach to getting rid of spline creasing. I obey all the hash guidlines - even the ones you can sometimes get around. The 5 point patches are fairly large and adjoining. If you add a four point patch between the 5 point patches a lot of the mesh will smooth out automatically.You can end the extra splines with hooks put in on a four point patch. If the hooks crease disconnect them and carry them a patch further to see if it makes a difference. Areas where this would make a difference on the shark are around the eyes, the mouth and at the connection of the fins. After that, depending on the look you're after, you might try porcelain. Good luck Quote
natess44 Posted November 8, 2003 Posted November 8, 2003 Don't sharks have 3(4?) rows of teeth? Nice model anyways, I think I'd add the gills in with splines, I don't think you could get them to look right if you didn't. Quote
jfirestine Posted November 21, 2003 Author Posted November 21, 2003 Need help with the gills. Anyone have any suggestions how to model them? Any suggestions or tutorials would be very helpful. Thanks in advance! Quote
zacktaich Posted November 21, 2003 Posted November 21, 2003 Your shark looks fine overall except if you want to add gills I would have suggested you plan the holes before hand. Another way is decals Quote
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