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Hash, Inc. - Animation:Master

dreamin3d

*A:M User*
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Everything posted by dreamin3d

  1. Easily, the best model I've ever seen in A:M. You should get an award. No contest could ever do it justice. I can't even ask for a wireframe. Cheers, Rob
  2. Stian, My hat is off. I cannot find even a hint of a spline, after comparing your wire frames to your AO renders! You are one "smooth" dude. My hat is also off to the folks at HASH. You say you have AO set too the defaults. Beaitifull renders, even without materials or color. BTW, checked out your demo reel. Very sweet! Loved the spinning AO and IBL renders. Cheers, Rob
  3. Stian, Still just amazed. Would love to see a wire of your float plane. Quick question, the lines for the masts, are they 'render as lines' or are they actual geometry? Good Stuff, Rob
  4. Hey Scott, Really cool man! Love the lionfish! Not very many of us still using good ol' v10.5. I just bought v13, but I'm holding off loading until I can finish a little bathroom radiosity project that I started over a year ago. Sorry to here your computer whoes . Been there, done that. Glad your back up and running. Sounds like you have limited time, I understand that too. I post this picture with the utmost humblenees, along with this offer. This is a forgotten project of mine from 2003 that I will never do anything with. It was to be an entry into the stereo contest if I could have made it work, I just didn't have time. And so, like so many of my projects it just sits on my hard drive waiting for a good home. There are (4) fish and (5) different sea plants. I modelled them from a painting, don't even know if they really exist. They aren't as good as what you're getting into, but if you'd like I'll email the project to you, for your use. You're welcome to it, my gift. Don't see very many folks modelling sealife of late. [attachmentid=18425] Cheers and Peace , Rob Shematek
  5. Beautiful! I went back and checked out your wireframe. Amazing how you are able to get all of that so smooth. Very nice work! Rob
  6. Stian, Actually, your wire frames are quite interesting and most helpful. I always like to see how the "mechanical masters" solve mechanical issues. You do a great job of softening edges without over modelling, as well as modelling complex surfaces without losing that smooth machined look. I've been working at this for years, with limited success, so any insight into how you go about splining is a pleasure to see. Post them anytime, no matter how big or small. Thanks and peace, Rob
  7. When you get a chance....a close up wire frame.....pretty please? I just love those clean lines. Peace, Rob
  8. Thats a lot of peaking and tweaking. You do fantastic work. Thanks for the insight into your technique. Cheers, Rob
  9. Absolutely amazing! For the life of me, I can't figure out how you could be modelling this so fast and yet so smooth. Do you have some method of mechanical modelling you might wish to share? Do you use Yves' "peak and tweak" method or the Roger Reynolds method? Cheers, Rob
  10. Beautiful mechanical work and YES quite inspirational. Could you please post a wire frame of anything? Peace, Rob
  11. Hey Ben, That's really cool. Glad you are in a position to use your talent. BTW. I live in Virginia near a NASA facility. In fact my Grandfather worked in the Apollo Space Program there. Good stull, keep it up, Rob
  12. I agree, I spend most of my free time right now playing with radiosity. Peace, Rob
  13. Congrats! Love the storyline and composition. I'm glad you gave us the background, I would have guessed him to be a high tech assasin that just stirred up the cat. Your lighting is dead on. The highlights in the stair railing and POPBOT's wall shadow. WOW! I am also digging that metal material on his guts. I have got to update my A:M if for no other reason, just for the soft reflections. Thats great stuff.
  14. Hey that's cool! Amazing the difference in mood between the first picture and this. Kind of a desert life to city life. Good stuff! Peace, Rob
  15. Looks good so far. I was looking at the wireframe and it looks to me that the small fins just in front of the tail are separate from the main body. Will this cause you any problems in animating?
  16. hey, thanks for the tip! and again great model!
  17. Hey John, I like the way the reflections show with Skycast!
  18. Hopefully this is the right place for this. The work in progress is not the model but more my learning how to use Skycast. It's just a grey shaded 32patch spher on a grey shaded ground. I used the sky and grass dome picture and the twin skydome light model, everything else is default except as indicated. With some surprise, I notice that increasing the rays cast doesn't necessarily increase the render time by a multiple of the number of rays. COOL! Have I mentioned that I'm impressed with Skycast? Nice job Artbox!
  19. Nice work! Very nice lighting as well. may i ask how it is lit?
  20. Looks great so far! You're right the picture is a little small so i can't see the detail at the rear of the gun. Will she be fired by flintlock or slow match? Can't wait to see the rest.
  21. wo! it's really coming along. can't wait for a full scene render. and thanks for the alpha/gamma info. Rob Shematek
  22. Man that's great stuff! If I may, 2 questions: 1. did you model half of the car and then copy/flip/attach? 2. Ihave always struggled with alphas, can you point out somewhere on the model that you have tweaked them? once again, nice job! very smooth! Rob
  23. Really cool! The pencil drawing reminds me of Saturday morning School House Rock! Maybe you could bring that back 3d style!
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