Kamikaze Posted June 6, 2005 Posted June 6, 2005 I started this thread in another forum section....but here is the clip showing whats happening..... Im not even sure if its caused by the boolean.....Ill remove it and try another render tonight..... I have a model of a castle Im working on, The walls of the castle are enclosed so a boolean cutter can cut out a doorway (i have a shape of a doorway as a named group with a bone set as a boolean cutter) it works fine at certain camera angles when rendered in the Chor. but at other camera angles the floor group (below the wall) or some of its patch areas will become transparent showing whats underneath....Ive set the floor group with decals, materials and just straight surface property colors, and they all get this happening.... If I can remember Ill rerender tonight and post a clip, I just cant put it in words clearly even for me and Ive seen it...LOL Thanks, Michael Boolean_Castle_Doorway_test.mov Quote
NancyGormezano Posted June 6, 2005 Posted June 6, 2005 Well - I can see the problem - but unfortunately I don't use boolean cutters as 1) I've never really needed to & 2) from what I hear they do seem to have "funnies" as well as up your rendering times. I would guess that it would best to use them only when the geometry would be overly complex to model. So since the door doesn' t look all that complicated - perhaps it would be better to just model the opening? I know that's not the answer you were looking for. Hopefully someone else with boolean cutter experience will chime in. Quote
Admin Rodney Posted June 6, 2005 Admin Posted June 6, 2005 This problem seems familiar. I had it myself a version or two ago. My memory says it has to do with the angle of the camera view toward and object that has the boolean cutter assigned to it. In the one I had problems with I was going from a high angle to a low one. If you have time to experiment you might add another camera or two to the choreography and render from them to test it out. Make sure your model (the one being cut) is a fully enclosed model. Quote
Hash Fellow robcat2075 Posted June 6, 2005 Hash Fellow Posted June 6, 2005 Make that an A:M Report. Include the movie and the chor that makes the movie. Quote
jamagica Posted June 6, 2005 Posted June 6, 2005 Hmmm..when I learned to use booleans I had to create a bone for both objects (in your case, one for the castle, and another for the door) and I would make the cutout a boolean cutter. Maybe that'll do something. You never know..so just add a bone to the castle and assign its points..get back to me and tell me what happens Quote
Kamikaze Posted June 7, 2005 Author Posted June 7, 2005 Thanks for the tips Hashers.......Ive modeled the doorway and didnt like some oddities I was getting with my modeling technic...LOL.......and I wanted to experiment with booleans, so here I am...smile....I tried a bone in the floor group on this render, but will try and and bone the castle section itself tonight and see what happens......the castle section/group is suppose to be fully inclose, but I will double check tonight Thanks once again all for the help, Michael Quote
Kamikaze Posted June 7, 2005 Author Posted June 7, 2005 After Boning the castle walls and rerendered just FINE...thats everyone for the help..Im rollin now....... Smile, Michael Quote
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