Mr. Jaqe Posted May 14, 2005 Posted May 14, 2005 Episode III fever... Yepp, got it aswell... Making a Star Wars flick as we speak. "Star Wars - the Thoms Return" The model looks nice, can't really say much since there's not much to comment. But you've gotn a good start Quote
starwarsguy Posted May 14, 2005 Posted May 14, 2005 That's a really good start! I moved my fanfilm to 3DS for more realism, but I'm in the game, too. I even have a full scene done! Great work! Quote
starving4rtist Posted May 14, 2005 Author Posted May 14, 2005 More work done on it...still a long way to go. Quote
starwarsguy Posted May 14, 2005 Posted May 14, 2005 Wow, amazingly smooth and accurate. You've got some real talent! Keep it up! Quote
Mr. Jaqe Posted May 14, 2005 Posted May 14, 2005 Niiiiice! I'm guessing on a FEW extra splines, but daung does it look neat and pretty. Good work! Quote
apprentice Posted May 15, 2005 Posted May 15, 2005 Your work always um..wowed me Mark. You're a pretty skilled artist. Great job, I love the details and bevels. Can we see wireframes? please...but it's cool if you wanna keep it as um..trade secret thing.. Quote
starving4rtist Posted May 17, 2005 Author Posted May 17, 2005 very small update...more to come soon Quote
Admin Rodney Posted May 17, 2005 Admin Posted May 17, 2005 Very nice! You just have the fever or are you planning something with this guy? (Looking forward to seeing SW III myself soon) Quote
Mr. Jaqe Posted May 17, 2005 Posted May 17, 2005 Wow... nice! very nice! I was sure you'd used more splines, but you seem to've used just about enought of them, maybe one or two too many, not sure. Can't wait for more! ... HURRY! Quote
starving4rtist Posted May 18, 2005 Author Posted May 18, 2005 A few tweaks...started on the back too Quote
starving4rtist Posted May 18, 2005 Author Posted May 18, 2005 Turnaround: https://mywebspace.wisc.edu/vandeweghe/web/turnaround.mov Quote
apprentice Posted May 18, 2005 Posted May 18, 2005 Thanks for the wireframe Mark. Hey, are you going to model Jar Jar Binks too? Quote
Riskmandel Posted May 18, 2005 Posted May 18, 2005 not to get off topic, but what kind of spotlight are you using? I'm kind of new to AM and have been trying to get a similar spotlight without much success. risk Quote
starving4rtist Posted May 23, 2005 Author Posted May 23, 2005 I took a short break to make this. Still a lot of work to do, and I really haven't done any textures yet, just slapped a metal texture on it. (Linked because of size) https://mywebspace.wisc.edu/vandeweghe/web/lightsaber1.jpg Riskmandel: I use a custom light setup that I made. It basically has 5 spotlights in it, one from each side and one from the top. If they all focus at 1 spot, you get what my renders look like. For the black background, I just made a very large white ground plane. As the plane gets further away from the lights, it gets darker, then I have a black camera background that it fades into. I hope that makes sense...ask any questions if you have them. Quote
Mr. Jaqe Posted May 23, 2005 Posted May 23, 2005 Niiiiice! Did you use the theforce.net method on creating the lightsabre? The only thing that iffs me a bit, is the length of the blade. However, I can't really tell because of the angle. Quote
starving4rtist Posted May 23, 2005 Author Posted May 23, 2005 Thanks for the comments. Here's a closer up render...not much is new with the model. Mr. Jage: No I didn't....I was looking at it and it SEEMS like their method only makes the blade look good from one angle? I could be wrong.... Anyway, I made this just by messing around with ambience, falloff, and glow. I'm not completely happy with it, but I can always mess with the final image in Photoshop. Quote
Mr. Jaqe Posted May 23, 2005 Posted May 23, 2005 OH MY RELIGIOUS LEADER, that's a fine saber!! So well crafted... More than good enough for a Jedi Master. Could you pleeeaaaase spoil us with a wireframe? And about the theforce.net-saber, the only angle it doesn't look good from(that I've noticed) is a 180 degree turn of what you posted in your link, because that makes it look rather plastic-like. Quote
bentothemax Posted May 23, 2005 Posted May 23, 2005 ILM . . . i would look there to see if they are hiring, unless your already hired, and you just muching there models . . . Quote
starving4rtist Posted May 24, 2005 Author Posted May 24, 2005 Worked a bit more on the helmet. I did some subtle changes to the mesh, as well as started on textures. These textures are more just laying out the color than anything else. I hope to make the final version look dirty and worn. Quote
Riskmandel Posted May 26, 2005 Posted May 26, 2005 any chance you could post your light rig? risk Quote
starving4rtist Posted May 26, 2005 Author Posted May 26, 2005 This SHOULD work...let me know if it doesn't. lightSetup.cho Quote
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