sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

So im working on this boy charactor and I want some texture to the hair. As you can see it looks more like some kind of freakish shell than hair. Any suggestions? C&C welcome

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Posted

A good start. The bridge between the eyes doesn't look right. If your aiming at a 'button' nose then it's just a tad too pointy for my taste. The cheeks a little flat and you are missing the little 'puffy' bits on the lower cheeks on the side of the mouth. You might also wish to try to puff out and curve the jawline a little.

 

Cheers

Posted

Before you hock that think! That looks perfect for some kind of hat. It could come in useful one day. You should also try demented 3d's site which tells how to actually model hair. "Well where can I find demented 3d's site?" asks the man. "I don't know, look it up on Google or something" I said.

Posted

Hey Colin,

 

I'm curious, how has using partical hair affected your render time versus using the image maps like yu did before.

Posted

Its not to bad. Raytracing shadows eats it up.. but the displacement maps I used before.. werent much faster. Keeping the actual Hair count down helps a ton.. and you can use multipass.. jiggle the hair a little and get some really nice looking hair.

 

I'm playing with that last bit right now.

 

C

Posted

I think the nose is a little bit flat. Try separating some of the CPs to the front.

 

Unfortunately, I have never done hair effects in AM so I can't help you with that, but It's not that difficult... i think

Posted

Ok, I just sat the head on the body to get the dimensions right. There is something not quite right so if you can see it please feel free to let me know.

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Posted

Camzilla,

 

What's strikes me is that the ears and the neck are not quite right. The ears are too low. If you draw a line straight back from the corner of your eye, the attachment point of the ear should be just slightly above that.

 

The neck appears too thin front-to-back, especially compared with the width in the front view. Perhaps the front view is just a little wide as well. If you angled the neck forward a little and then brought the back of the neck further back it would blend into the head a little farther up, which I think would look better.

 

Just my opinion.

Posted

This is a quick update of my work. The head is attached and I'm getting close, however something at the top of his back is off and I haven't even started working on his butt. Please critique

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