Alien_Films Posted January 15, 2005 Share Posted January 15, 2005 Here are some pics of the Batmobile model I've been working on... It's a little rough, but I've been doing my best. I think the metal the car is made of doesn't look right. Any tips on how I can make the metal look right & that makes it look to much CG? Quote Link to comment Share on other sites More sharing options...
Zaryin Posted January 15, 2005 Share Posted January 15, 2005 Add reflection to the car so it reflects the surrounding. You might want to play with spec size as well. Try size:80, intensity: 150 and go from there . Looking good except for a few lump here and there. Quote Link to comment Share on other sites More sharing options...
mediaho Posted January 15, 2005 Share Posted January 15, 2005 Nice start! Especially since you just got those blueprints a couple days before. There are a lot of factors that go into the surface properties of a car. Your car needs sharper specular highlights and reflections. Here are some links to help your reflections Soft Reflections Reflection Blend Reflection Filter Fresnel Term but remember that the reflection is affected the most by the actual shape of the reflective model. You may also want to use Render Shader Plugins Looking forward to seeing more. I love the Batmobile. Quote Link to comment Share on other sites More sharing options...
jamagica Posted January 15, 2005 Share Posted January 15, 2005 I rarely see people follow there plans/sketches as accurately as you did..that's an awesome model..if you do what the above people said, it'll look like metal and not plastic..that's awesome Quote Link to comment Share on other sites More sharing options...
hypnomike Posted January 15, 2005 Share Posted January 15, 2005 Fast work! The shape looks great and I'm sure that the tweaking advised by others will make this a cool model. Quote Link to comment Share on other sites More sharing options...
heyvern Posted January 15, 2005 Share Posted January 15, 2005 It looks like you have some ambience on the car? It looks like it is "glowing" slightly. I would recommend not using ambience at all. If it needs to be "brighter" adjust the lights. I find ambience gives things an unreal quality and is hard to control. Just some food for thought... ...hmm... food... now I'm hungry... Vernon "!" Zehr Quote Link to comment Share on other sites More sharing options...
jamagica Posted January 15, 2005 Share Posted January 15, 2005 I just looked at your model again and realized something..how will a man of the dark see in the dark while driving? Won't the thing need some headlights? I think it'd be cool to have a lens flare effect with lights on that mobile Quote Link to comment Share on other sites More sharing options...
Alien_Films Posted January 16, 2005 Author Share Posted January 16, 2005 Thanks for all the pointers guys!! I'm going to add head & tail lights. I'll take the Ambiance off the car & add some reflections to it are there any tricks I can use to get rid of the lumps or does it all have to be done by hand? Thanks for all your help If this mobile model gets any better I think I'll have to re-visit the Batman model too. He doesn't look nearly as good up close as he does from far... I'll keep you all posted Quote Link to comment Share on other sites More sharing options...
nyahkitty Posted February 15, 2005 Share Posted February 15, 2005 Unless it's part of the blue prints, I'd think that the jet intake at the front of the car needs to be more roundish instead of looking like someone took a sledge hammer to it. Also, the decal on the ground right underneath the car needs to be a bit more crisp, not so fuzzy. This is something I've run into a few times and I've yet to find a solution except for maybe a higher resolution image for the stamp. Otherwise it is a most excellent rendering. Quote Link to comment Share on other sites More sharing options...
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